Coffee
An opinionated 2D game engine for Rust (by hecrj)
piston
A modular game engine written in Rust (by PistonDevelopers)
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Coffee | piston | |
---|---|---|
0 | 8 | |
954 | 4,292 | |
- | 2.0% | |
0.0 | 0.0 | |
over 1 year ago | 19 days ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Coffee
Posts with mentions or reviews of Coffee.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning Coffee yet.
Tracking mentions began in Dec 2020.
piston
Posts with mentions or reviews of piston.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-29.
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I made my first GL project using Piston.
Check out their homepage, https://piston.rs, they even show off some great examples of how their library has been used!
So, I made a Tweet not too long before I made this post, and it was me showing off my first OpenGL project using Piston. And I attached two images.
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Emulating the Sega Genesis - Part II
Before I could implement the display output, I needed something to draw the images onto. There are quite a few Rust crates available to create a GUI window and update it with 2D graphics. Most of these are of course intended for making games, and also include ways of getting key presses as input, which I'll also need. I looked at Piston, which I've used before on other projects, Macroquad, which also supports web assembly as well as desktop targets, Pixels, which is intended specifically for 2D games, and Minifb, which is also specifically for 2D applications, but is much simpler. I also tried out libretro, which is specifically made for video game emulation, but I found it much more restrictive than the others because of it's narrow focus.
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I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
- Question about rust graphics libraries
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Rust Game Engines (again)
Piston
What are some alternatives?
When comparing Coffee and piston you can also consider the following projects:
bevy - A refreshingly simple data-driven game engine built in Rust
ggez - Rust library to create a Good Game Easily
Amethyst - Data-oriented and data-driven game engine written in Rust
rust-sdl2 - SDL2 bindings for Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
specs - Specs - Parallel ECS
macroquad - Cross-platform game engine in Rust.
gdnative - Rust bindings for Godot 3