Coffee
bevy
Our great sponsors
Coffee | bevy | |
---|---|---|
0 | 448 | |
932 | 21,548 | |
- | 4.8% | |
0.0 | 9.9 | |
over 1 year ago | 1 day ago | |
Rust | Rust | |
MIT License | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Coffee
We haven't tracked posts mentioning Coffee yet.
Tracking mentions began in Dec 2020.
bevy
-
And it was surprisingly easy to install and get going, too...
https://bevyengine.org - data driven ECS based (code-only for now but already very useable, imo the more promising one)
-
Will bevy ever have a gui like godot?
A lot of discussion about the editor has also happened outside of this issue. For example on the Discord in #editor-dev and most recently also here: https://github.com/bevyengine/bevy/discussions/7100. There is still some groundwork to be laid before the editor development can really get going (e.g. UI and asset system) but there is definitely movement in this area.
issue 85.
-
Any idea about what Figma is using to run Rust/c++ code in browser?
Bevy uses wgpu for rendering and it can target web-assembly as well. Going through its source code could give you an idea where to start and the crates to use.
-
Bevy app to generate single-frame image?
https://github.com/bevyengine/bevy/pull/5550 maybe this can guide you
- Next Rust Compiler
-
Bevy + Webserver, architecture help
I'm doing a procedural flower generator using Bevy (https://bevyengine.org/) as a way to learn rust, and the goal is to embed it into a wasm webapp.
-
Scaling Bevy Development
Do you foresee better support for double precision in the near future? I see some discussion here: https://github.com/bevyengine/bevy/issues/1680
More on Bevy wasm build sizes here: https://github.com/bevyengine/bevy/issues/3978
-
Fyrox Game Engine 0.29
Scripts for game logic are officially a non-goal in Bevy.
- Mentioned here by its creator: https://news.ycombinator.com/item?id=24984942
- Here by a team member: https://github.com/bevyengine/bevy/issues/2352
- And here, under "Turtles all the way down", in a roundabout way: https://bevyengine.org/news/introducing-bevy/#why-build-bevy
What are some alternatives?
Amethyst - Data-oriented and data-driven game engine written in Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
Fyrox - 3D and 2D game engine written in Rust
piston - A modular game engine written in Rust
ggez - Rust library to create a Good Game Easily
gdnative - Rust bindings for Godot 3
specs - Specs - Parallel ECS
wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.
macroquad - Cross-platform game engine in Rust.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
raylib - A simple and easy-to-use library to enjoy videogames programming