Cocos2d
Allegro
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Cocos2d | Allegro | |
---|---|---|
3 | 15 | |
16,343 | 1,425 | |
0.7% | 1.1% | |
1.8 | 8.2 | |
7 days ago | 8 days ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cocos2d
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How does writing shader source code work for OpenGL ES?
As others have pointed out, the biggest difference you're seeing is likely due to the _version_ of OpenGL (and hence GLSL) version. That said, there are still important differences. I'd recommend looking at a comparison between the same shader in a project that supports both OpenGL & OpenGLES. For example, here's a shader from cocos2d-x https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/renderer/shaders/positionColor.vert. Note the only difference in this case is the additional precision qualifier (lowp) for v_fragmentColor. Note too how cocos uses preprocessor macros to handle this, so they don't have to maintain separate shader sources. Depending on your goals, you might be interested in tools like Nvidia cg or nvFX that allow for creating shaders in a dialect agnostic way, but ymmv.
- Im learning C++ and want to make a small game with it. What do you suggest me for graphics?
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Still have nothing to do with VS Code - WHAT SHOULD I DO WITH IT IN TERMS OF MAKING THINGS THAT ARE RELEVANT TO MAKING AN RPG MAKER MV GAME, NOT JUST EDITING NORMAL TEXT!? + DOES USING VS CODE WITH BASIC THINGS IN GITHUB WORTH IT?
Speaking about markdown files on GitHub, I know that there are some repositories that have very stunning README markdown files, such as this one for Cocos2d-x, whcih includes images in conjunction with text. I might do the same for my repository as well. Considering VS Code have an extension for .md files, this might come in handy when I consider using VS Code to contribute to my game projects.
Allegro
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Resources for C++
Here's a simple program using Allegro
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How long should i learn C as first language before moving to another such as python?
For anyone looking for some graphics libraries to start with: * https://www.raylib.com/ * https://github.com/edubart/sokol_gp * https://www.libsdl.org/index.php * https://www.sfml-dev.org/ * https://liballeg.org/
- Good C Source Code
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Learn Scheme by Example: Tk GUI with Chicken Scheme
The Allegro egg is accompanied by a couple of examples but no examples showing the use of the audio addon. The Allegro library itself comes with an example showing how to generate a saw wave, but being a C library, the example is, of course, in C. I ported that example to Scheme. I would have contributed the example back to the Allegro egg, but the repo is marked as "archived by the owner" and read-only on GitHub. I've included the example in the repo alongside the rest of the code for this tutorial in case someone finds it useful.
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how to compile c++ using Allegro and clang
Even fallowing https://github.com/liballeg/allegro5/blob/master/README_android.txt you can't build with the instructions provided most because you will need some things of android ndk to properly build the allegro. Also, this build instructions is for build for build allegro for use in an Android apk.
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How to download allegro5 from Termux?
git clone https://github.com/liballeg/allegro5
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Latest usable allegro+toolchain?
I am trying to find the latest version of allegro + DJGPP that I can use to build a game. I found the 4.2 branch of allegro, but I am unsure which version of DJGPP to use to build it.
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GeForce NOW leak includes Cities Skylines 2 in its list of unreleased games.
Factorio was written in C++ with help of Allegro graphic library, it's custom game engine, models are made in Blender, rendered in a 45deg angle to match isometric view. Unity wouldn't handle a game with that scale - it has too many "useless" features for that type of games.
- What are your recommendations for c++ game dev?
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Factorio Violated Our License
I'm an Allegro 5 (https://liballeg.org) developer. We have a very simple license that simply requires putting the license in your distribution. Factorio has never complied with this.
What are some alternatives?
Pygame - pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Arcade - Easy to use Python library for creating 2D arcade games.
RenPy - The Ren'Py Visual Novel Engine
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
raylib - A simple and easy-to-use library to enjoy videogames programming
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
PySDL2
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/