glide engine
tiled-to-godot-export
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glide engine | tiled-to-godot-export | |
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1 | 2 | |
485 | 4 | |
- | - | |
2.4 | 0.0 | |
9 months ago | about 2 years ago | |
Swift | JavaScript | |
MIT License | - |
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glide engine
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Does anyone use Sprite/Scene Kit?
Im working as iOS dev, and also wanted to create some games in my spare time, so I choose SpriteKit, its pretty good framework, you can easily make nice 2D games. If you want to create top down game I recommend to take a look for this https://github.com/mfessenden/SKTiled its very helpful when you want create your levels, much better than Xcode one, and also check this https://github.com/cocoatoucher/Glide its created mostly for platformers but you can use it also for top down RPG for example. If you have basic knowledge of swift you will create games very fast and easy, and you will only optimize it for iOS so it will be easier to handle errors etc.
tiled-to-godot-export
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Devlog: Tiles editors progress report #3
Thanks for improving the tile editor! It's much appreciated. Currently using Tiled(https://www.mapeditor.org/) together with this export plugin (https://github.com/MikeMnD/tiled-to-godot-export), but I would love to be able to make tilemaps more easily and intuitive in godot.
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Is anybody using Tiled for tilemaps in Godot?
Oh, looks like it's better to use this export plugin https://github.com/MikeMnD/tiled-to-godot-export
What are some alternatives?
The-Red-Sun-Sets-Over-the-Fields-of-Grain - An iOS game about guilt and farming. Voted "Best Subversion of Pop Culture"
TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps
Raylib - A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
tiled - Flexible level editor
2048-swiftui - 2048 game using SwiftUI and Combine
autotiler - Autotile 47-tile blob tileset generator application with Godot export support. Based on Electron JS.
AssetImportKit - Swift framework for loading various 3d models in SceneKit
SKTiled - Swift framework for working with Tiled assets in SpriteKit
ShogibanKit - ShogibanKit is a framework (not yet) for implementing complex Japanese Chess (Shogii) in Swift. No UI, nor AI.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
SwiftFortuneWheel - The ultimate spinning wheel view that supports dynamic content and rich customization.