glide engine
Fischer
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glide engine | Fischer | |
---|---|---|
1 | - | |
484 | 376 | |
- | - | |
2.4 | 0.0 | |
9 months ago | over 5 years ago | |
Swift | Swift | |
MIT License | Apache License 2.0 |
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glide engine
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Does anyone use Sprite/Scene Kit?
Im working as iOS dev, and also wanted to create some games in my spare time, so I choose SpriteKit, its pretty good framework, you can easily make nice 2D games. If you want to create top down game I recommend to take a look for this https://github.com/mfessenden/SKTiled its very helpful when you want create your levels, much better than Xcode one, and also check this https://github.com/cocoatoucher/Glide its created mostly for platformers but you can use it also for top down RPG for example. If you have basic knowledge of swift you will create games very fast and easy, and you will only optimize it for iOS so it will be easier to handle errors etc.
Fischer
We haven't tracked posts mentioning Fischer yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
The-Red-Sun-Sets-Over-the-Fields-of-Grain - An iOS game about guilt and farming. Voted "Best Subversion of Pop Culture"
AssetImportKit - Swift framework for loading various 3d models in SceneKit
ShogibanKit - ShogibanKit is a framework (not yet) for implementing complex Japanese Chess (Shogii) in Swift. No UI, nor AI.
SKTiled - Swift framework for working with Tiled assets in SpriteKit
ExSwift
Raylib - A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
2048-swiftui - 2048 game using SwiftUI and Combine
Carlos - A simple but flexible cache
SwiftGen - The Swift code generator for your assets, storyboards, Localizable.strings, … — Get rid of all String-based APIs!
Hookah