coc-go
go2cpp
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coc-go | go2cpp | |
---|---|---|
1 | 2 | |
562 | 236 | |
- | - | |
7.7 | 6.9 | |
4 months ago | over 2 years ago | |
TypeScript | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
coc-go
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
That is indeed Vim! I use AsyncRun for the build in another buffer, and the refactoring is coc-go with coc.nvim.
go2cpp
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Compiling a Go program into a native binary for Nintendo Switch™
I'll continue polishing this so that a proper game can be released for Nintendo Switch. As I described first, there is a high level of uncertainty in this project. Until a game is released, I cannot anticipate what kind of issues will occur, and I always have to be on high alert. Even in the worst case scenario, however, I know we can continue to release the game with the help of go2cpp, which is reassuring. Still, with all the hard work I’ve put into this already, I really want to release a game with Hitsumabushi and see it achieve some actual results.
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
not sure exactly about OPs use case, but for Ebiten a go to c++ conversion was done for Nintendo Switch support -- https://github.com/hajimehoshi/go2cpp
What are some alternatives?
vim-go - Go development plugin for Vim
zig-wasm-test - A minimal Web Assembly example using Zig's build system.
go-lang-idea-plugin - Google Go language IDE built using the IntelliJ Platform
zig-wasm-test
Go for Visual Studio Code
asyncrun.vim - :rocket: Run Async Shell Commands in Vim 8.0 / NeoVim and Output to the Quickfix Window !!
go-language-server - A Go language server.
Azul3D - Azul3D - A 3D game engine written in Go!
goimports-reviser - Right imports sorting & code formatting tool (goimports alternative)
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Local Golang playground - GNU/Emacs mode that setup local Go playground for code snippets like play.golang.org or even better :)
hitsumabushi - Run Go programs (almost) everywhere