misc
vkd3d-proton
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misc | vkd3d-proton | |
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8 | 329 | |
244 | 1,642 | |
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5.8 | 9.7 | |
3 months ago | 7 days ago | |
C | C | |
- | GNU Lesser General Public License v3.0 only |
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misc
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GPU synchronization in Godot 4.3 is getting a major upgrade
Pipelines (or in general terms PSOs) are the most problematic aspect of Vulkan / DX12 - much more than synchronization! Large parts of the gamedev industry seems to recognize all the performance issues with pipelines and therefore companies are experimenting with newer models like the VK_EXT_shader_object extension ("Vulkan without Pipelines": https://www.khronos.org/blog/you-can-use-vulkan-without-pipe...).
I've written a detailed comment about this before here (https://news.ycombinator.com/item?id=37843946#37845431) but for a much more comprehensive explanation by an engineer from Nintendo read the initial proposal for the VK_EXT_shader_object extension: https://github.com/KhronosGroup/Vulkan-Docs/blob/main/propos...).
There's also Casey Muratori's mail to the Vulkan advisory on 2015 that basically predicts this whole clusterfuck would happen: https://github.com/cmuratori/misc/blob/main/vulkan_dynamic_s...
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The Clean Code Debacle and Rhetoric Tricks - Casey Muratori vs Mr "Uncle Bob" Martin
Casey and Uncle Bob did have a conversation about the architectural part of Clean Code - unfortunately it seems to have ended just as it was getting interesting. I did want to add some of my thoughts to your comment though.
I'll put the link to Casey and Uncle Bob's discussion about architecture here again. This discussion is specifically about maintainability. In it they both come up with a design for a device IO API, and argue its strengths in terms maintainability and extensibility.
- The current state of GPU API's and why I wish V-EZ hadn't died.
vkd3d-proton
- Linux with proton outperforming windows
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What's the best way to go about installing the *beta* drivers for Nvidia?
Hey all, I'll keep it short and sweet. I've got an RTX 3060 TI and I'm currently running Driver 530. There's a gamebreaking interaction with 530, VKD3D, and the kernel that prevents Resident Evil: Village from running for more than five minutes. 535 seems to completely solve this issue as referenced in this post Specifically, I'm currently on 530 DKMS. What's the preferred, safe way to acquire a kernel compatible, preferably pacman friendly version of the 535 driver? Thanks in advance
- Fedora 39 To Raise Its vm.max_map_count To Satisfy Some Steam Play Games
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Vulkan 1.3.251 spec update
stuff like this exists not really to be used by native vulkan things, but rather for the sake of intermediate layers like, in this case, vkd3d|vkd3d-proton
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Lutris error when install games
I solved. I install all libraries manually. https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6 https://github.com/lutris/d3d_extras/releases/tag/v2 https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.9 https://github.com/doitsujin/dxvk/releases/tag/v2.2
- [Lutris] Farcry 6 stuck on black screen when using Gamescope?
- vkd3d-proton version 2.9 released
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Empress Resident Evil 4 Remake error code 0x2000000
3) In lutris add a new locally installed game, I use wine-ge-proton 8.2 as the runner along with DXVK 2.0, and VK3D 2.8 enabled (I'd probply reccomend using the latest version of all of these however)
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EA games that weren't purchased through Steam?
EA App, EA's new launcher, isn't great but it does run for me. Steam, Lutris, Bottles, and Heroic all use variants of Wine - a windows compatibility layer - with projects such as dxvk and vkd3d-proton to run windows games and programs. Steam will use native ports by default if they are available, but you can override that in the game's properties if you want to.
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DXVK version 2.2 released
A vkd3d-proton build as of HansKristian-Work/vkd3d-proton@26c4fed or later is required for this to work.
What are some alternatives?
dxvk - Lutris' DXVK repository for providing custom DXVK versions
lutris - Lutris desktop client
dxvk-async
photoshopCClinux - Photoshop CC v19 installer for Gnu/Linux
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
EldenRingStutterFix - D3D12 modification that might fix stuttering in Elden Ring
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
Proton - Compatibility tool for Steam Play based on Wine and additional components
wine
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb