cloud-morph
neko
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cloud-morph | neko | |
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19 | 69 | |
1,008 | 5,281 | |
- | - | |
0.0 | 6.3 | |
over 1 year ago | 15 days ago | |
Go | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cloud-morph
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Because my father does not allow me to self host from my home network, can you recommend a service to host stuff that I would be selfhosting?
And if the "server" can handle it, I want to stream games through cloudmorph. However, I doubt a server would be able to handle it.
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Show HN: Neko – Self hosted virtual browser that runs in Docker and uses WebRTC
Neko is a fantastic project, I love telling people about it. It does so much more then the title says :)
Being able to watch videos with someone in perfect sync is a great experience. It's not the same to just sync two video elements, but you actually can scroll the page and feels like you are sharing the same screen.
This and https://github.com/giongto35/cloud-morph I think have the chance to really inspire/change the next generation of products that get built in the space.
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Golang for cloud gaming?
Yea! Check out cloud-morph
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How do you stream remotely application
I am not sure exactly what you are trying to build, but I think cloud-morph is what you are looking for.
- Self-hosted game streaming for Windows rig?
- Game library management
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CloudMorph: Decentralize, Self-host Cloud Gaming on Browser. Demo: clouddiablo.com
https://github.com/giongto35/cloud-morph#deployment
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Play Diablo on Browser Collaboratively
Powered by a Opensourfce Self-hosted Cloud Gaming Service https://github.com/giongto35/cloud-morph .
neko
- A self hosted virtual browser that runs in Docker
- N.eko – open-source self-hosted virtual browser
- BrowserBox Pro goes open-source
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I want to have to have a watch party using my media server with someone from another country
I personally use neko-rooms with my friends for this purpose. Just let's all share a browser in a browser with plenty of options (Firefox, Chromium, Brave, etc.). You can also just use standard neko if you don't need multiple rooms.
- Teleparty without subscriptions?
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Ask HN: Shittiest Hosting Experience?
Hey, you do you. It just sounds like an expensive way to avoid owning the hardware you want to debug to me.
Also, not to burst your bubble, but there are a few projects out there that do more-or-less what you're describing:
- https://store.steampowered.com/remoteplay/#together
- https://github.com/m1k1o/neko
If you're having fun, then continue by all means. I've just been nerd sniped by your cloud costs and I'm having flashbacks to seeing six-figure monthly AWS bills at startups that refused to buy their own GPU compute.
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Is there any way to let a client test website without giving them the code?
You could spin up something like Kasm Workspaces, Neko or Docker Webtop.
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Aither: Containerized Multiplayer Linux Desktop Environment
I ran into neko https://github.com/m1k1o/neko recently which has similar. It's more application centric than desktop centric, but both offer multi-player experiences & I just think that is the absolute coolest.
- m1k1o/neko
- Neko – A self hosted virtual browser that runs in Docker and uses WebRTC
What are some alternatives?
cloud-game - Web-based Cloud Gaming service for Retro Game
docker-ubuntu-vnc-desktop - A Docker image to provide web VNC interface to access Ubuntu LXDE/LxQT desktop environment.
cartridge - Cartridge is a convenient self-hosted game collection library with easy file downloads and automatically imported metadata and images.
docker-kasm - Kasm Workspaces platform provides enterprise-class orchestration, data loss prevention, and web streaming technology to enable the delivery of containerized workloads to your browser.
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
Code-Server - VS Code in the browser
Pion WebRTC - Pure Go implementation of the WebRTC API
rdpgw - Remote Desktop Gateway in Go for deploying on Linux/BSD/Kubernetes
monolithic - A monolithic lancache service capable of caching all CDNs in a single instance
taisun - Application for a Docker enabled device with an emphasis on providing a web based interface for managing a single server.
grifter - Access your video game library from anywhere
syncplay - Client/server to synchronize media playback on mpv/VLC/MPC-HC/MPC-BE on many computers