cloud-morph
cartridge
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cloud-morph | cartridge | |
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19 | 9 | |
1,008 | 121 | |
- | - | |
0.0 | 5.7 | |
over 1 year ago | 12 months ago | |
Go | Vue | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cloud-morph
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Because my father does not allow me to self host from my home network, can you recommend a service to host stuff that I would be selfhosting?
And if the "server" can handle it, I want to stream games through cloudmorph. However, I doubt a server would be able to handle it.
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Show HN: Neko – Self hosted virtual browser that runs in Docker and uses WebRTC
Neko is a fantastic project, I love telling people about it. It does so much more then the title says :)
Being able to watch videos with someone in perfect sync is a great experience. It's not the same to just sync two video elements, but you actually can scroll the page and feels like you are sharing the same screen.
This and https://github.com/giongto35/cloud-morph I think have the chance to really inspire/change the next generation of products that get built in the space.
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Golang for cloud gaming?
Yea! Check out cloud-morph
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How do you stream remotely application
I am not sure exactly what you are trying to build, but I think cloud-morph is what you are looking for.
- Self-hosted game streaming for Windows rig?
- Game library management
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CloudMorph: Decentralize, Self-host Cloud Gaming on Browser. Demo: clouddiablo.com
https://github.com/giongto35/cloud-morph#deployment
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Play Diablo on Browser Collaboratively
Powered by a Opensourfce Self-hosted Cloud Gaming Service https://github.com/giongto35/cloud-morph .
cartridge
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RomM - Retro games library manager
That sounds awesome. Yeah, the only other project I’ve had my eyes on that is like this is Cartridge. It’s in development but doesn’t have an official release yet.
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Simple System for asset management
Not sure if Cartridge has a public view or even a borrow system. But worth a look https://github.com/jamjnsn/cartridge
- Selfhosted "Game Shelf" like jellyfin or retropie?
- Cartridge (Github) is a self-hosted game browser with file download and auto-import of metadata
- Looking for a video game dashboard program
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Selfhosted Game Collection Tracker
i'm very slowly working on something like this. turns out it's hard to finish projects. anyways if youre interested in contributing or basing something off an existing project here it is: https://github.com/jamjnsn/cartridge
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What's the biggest missing piece of the puzzle in the self-hosted universe?
I would really love a way to manage my game library neatly and simply. No need for remote play; just game management. This project was pretty much exactly what I was hoping for but looks to have been abandoned.
- What's a self hosted tool you'd like me to build?
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Game library management
I just found this : https://github.com/jamjnsn/cartridge
What are some alternatives?
cloud-game - Web-based Cloud Gaming service for Retro Game
Gamearr
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
monolithic - A monolithic lancache service capable of caching all CDNs in a single instance
Pion WebRTC - Pure Go implementation of the WebRTC API
hammond - Self hosted vehicle and expense management system. Like Clarkson, but better
argos3 - A parallel, multi-engine simulator for heterogeneous swarm robotics
grifter - Access your video game library from anywhere
koillection - Koillection is a self-hosted service allowing users to manage any kind of collections.
go-fluent-ffmpeg - A Go implementation of fluent-ffmpeg
calibre - The official source code repository for the calibre ebook manager