cloud-morph
awesome-pion
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cloud-morph | awesome-pion | |
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19 | 4 | |
1,008 | 680 | |
- | 2.6% | |
0.0 | 1.0 | |
over 1 year ago | 12 days ago | |
Go | Shell | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cloud-morph
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Because my father does not allow me to self host from my home network, can you recommend a service to host stuff that I would be selfhosting?
And if the "server" can handle it, I want to stream games through cloudmorph. However, I doubt a server would be able to handle it.
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Show HN: Neko – Self hosted virtual browser that runs in Docker and uses WebRTC
Neko is a fantastic project, I love telling people about it. It does so much more then the title says :)
Being able to watch videos with someone in perfect sync is a great experience. It's not the same to just sync two video elements, but you actually can scroll the page and feels like you are sharing the same screen.
This and https://github.com/giongto35/cloud-morph I think have the chance to really inspire/change the next generation of products that get built in the space.
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Golang for cloud gaming?
Yea! Check out cloud-morph
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How do you stream remotely application
I am not sure exactly what you are trying to build, but I think cloud-morph is what you are looking for.
- Self-hosted game streaming for Windows rig?
- Game library management
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CloudMorph: Decentralize, Self-host Cloud Gaming on Browser. Demo: clouddiablo.com
https://github.com/giongto35/cloud-morph#deployment
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Play Diablo on Browser Collaboratively
Powered by a Opensourfce Self-hosted Cloud Gaming Service https://github.com/giongto35/cloud-morph .
awesome-pion
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Chromium based browsers leak users' local IP via WebRTC's foundation attribute
I see a lot of WebRTC usage just in the LAN. WebRTC sees a lot of usage outside of conferencing!
* Controlling Robots (formant.io)
* Security Cameras
* File Sharing
* Game Streaming/VNC
I keep a list of interesting open source WebRTC projects at https://github.com/pion/awesome-pion
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Ask HN: Why is there no enterprise grade open-source zoom alternative?
For more interesting related projects, you may also want to checkout https://github.com/pion/awesome-pion
I'm fiddling now and then on an alternative conferencing frontend(Pyrite - https://github.com/garage44/pyrite) for Galene(https://galene.org), which is a SFU that uses Pion.
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Show HN: AV1 and WebRTC
AV1 support is already available in libwebrtc!
So when I started building Pion the target use case was to make it easier to build scalable servers. Instead of interacting with a WebRTC servers REST API to query information/load balance I wanted to have it all in one code base. It also is really useful to have Media+Transport decoupled. Lots of use cases I didn't realize grew out of that.
* Teleoperation/robotics (https://github.com/Ragnar-H/TelloGo)
* Control remote software (https://github.com/m1k1o/neko)
* Cross platform file sharing (https://github.com/saljam/webwormhole)
* Sending pre-recorded media (RTMP/HLS/RTSP -> WebRTC)
* Custom DataChannel servers/bridges (https://snowflake.torproject.org/)
Lots of other cool ones in https://github.com/pion/awesome-pion I need to update it. It has been a bit since I have looked through https://pkg.go.dev/github.com/pion/webrtc/v3?tab=importedby
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Pion WebRTC v3.0.0 Released
Pion WebRTC is a Go implementation of WebRTC. If you haven't used it before check out awesome-pion or example-webrtc-applications for what people are doing. We maintain a feature list and other helpful resources in our README.md
What are some alternatives?
cloud-game - Web-based Cloud Gaming service for Retro Game
Pion WebRTC - Pure Go implementation of the WebRTC API
cartridge - Cartridge is a convenient self-hosted game collection library with easy file downloads and automatically imported metadata and images.
peer-calls - Group peer to peer video calls for everyone written in Go and TypeScript
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
ion-sfu - Pure Go WebRTC SFU
turn - Pion TURN, an API for building TURN clients and servers
monolithic - A monolithic lancache service capable of caching all CDNs in a single instance
pyrite - Pyrite is a web(RTC) client & management interface for Galène SFU
grifter - Access your video game library from anywhere
galene - The Galène videoconference server