cloud-morph
neko
Our great sponsors
cloud-morph | neko | |
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19 | 1 | |
1,008 | 0 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
Go | Go | |
MIT License | Apache License 2.0 |
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cloud-morph
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Because my father does not allow me to self host from my home network, can you recommend a service to host stuff that I would be selfhosting?
And if the "server" can handle it, I want to stream games through cloudmorph. However, I doubt a server would be able to handle it.
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Show HN: Neko – Self hosted virtual browser that runs in Docker and uses WebRTC
Neko is a fantastic project, I love telling people about it. It does so much more then the title says :)
Being able to watch videos with someone in perfect sync is a great experience. It's not the same to just sync two video elements, but you actually can scroll the page and feels like you are sharing the same screen.
This and https://github.com/giongto35/cloud-morph I think have the chance to really inspire/change the next generation of products that get built in the space.
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How do you stream remotely application
I am not sure exactly what you are trying to build, but I think cloud-morph is what you are looking for.
- Game library management
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Play Diablo on Browser Collaboratively
Powered by a Opensourfce Self-hosted Cloud Gaming Service https://github.com/giongto35/cloud-morph .
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CloudMorph: Decentralize, Self-host Cloud Gaming on Browser. Demo: clouddiablo.com
https://github.com/giongto35/cloud-morph#deployment
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cloudmorph.io - Open source decentralized cloud gaming/application service
Btw, there's a small typo " ... Demo of cloudiablo.com hosted on CloudMorph ..." It's clouddiablo*
neko
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How do you stream remotely application
neko is a great example of this also. More focused on sharing browsers, but could be easily adapted as well!
What are some alternatives?
cloud-game - Web-based Cloud Gaming service for Retro Game
cartridge - Cartridge is a convenient self-hosted game collection library with easy file downloads and automatically imported metadata and images.
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
Pion WebRTC - Pure Go implementation of the WebRTC API
monolithic - A monolithic lancache service capable of caching all CDNs in a single instance
grifter - Access your video game library from anywhere
go-fluent-ffmpeg - A Go implementation of fluent-ffmpeg
bot_box - Universal remote control for robots. Works via the internet.
awesome-pion - A curated list of awesome things related to Pion
ffmpeg-go - golang binding for ffmpeg
retrobit.games - The following source code was used within https://retrobit.games. Now the project has went Open Source to allow anyone to continue the development of this project.
bluebubbles-app - A cross-platform app ecosystem, bringing iMessage to Android, PC (Windows, Linux, & even macOS), and Web!