|26 days ago||about 1 year ago|
|Apache License 2.0||ISC License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
How to stream semi-retro games
1 project | reddit.com/r/cloudygamer | 15 Jan 2022
Have you considered CloudRetro?
How can I roll my own cloud game server for retro?
1 project | reddit.com/r/cloudygamer | 23 May 2021
https://github.com/giongto35/cloud-game Sounds exactly like what you are trying to do.
Play Diablo on Browser Collaboratively
4 projects | news.ycombinator.com | 15 Apr 2021
This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.
I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.
Slightly OT: I found CloudRetro and this project some time ago when dabbling in WebRTC and looking at Pion. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine).
It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.
I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).
Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen.
Just throwing some ideas for others out I guess.
WebRTC for Low-latency Gaming on Cloud
1 project | reddit.com/r/WebRTC | 28 Jan 2021
Checkout https://github.com/giongto35/cloud-game and then the same devs latter project https://github.com/giongto35/cloud-morph. That sounds like what you want.
CloudRetro – Multiplayer NES, Playstation and More Powered by WebRTC
1 project | news.ycombinator.com | 30 Dec 2020
Trying to play PC games with the Stadia controller. (FF14)
2 projects | reddit.com/r/Stadia | 13 Jan 2022
you can use reWASD or follow the install instructions here https://github.com/71/stadiacontroller2 projects | reddit.com/r/Stadia | 13 Jan 2022
Cant use Stadia controller Wired on Windows 11 outside of Steam and wireless Stadia
2 projects | reddit.com/r/Stadia | 1 Jan 2022
I present: Your solution. https://github.com/71/stadiacontroller Just launched the application above then plug your controller in. Works like a charm for me
i want to use stadia as a regular controller
1 project | reddit.com/r/Stadia | 23 Dec 2021
Stadia Controller in Forza Horizon 5!
Had the same issue as the programs above in Forza but i liked Stadia Vigem more then https://github.com/71/stadiacontroller/ .
Hey, i can't get my Stadia Controller to work in Forza Horizon. The controller works fine with other games (wired) ! But unfortunaly you can only use XBOX Controllers in Forza Horizon 5 for PC. So you have to emulate one. I tried: - DS4-Windows (which i use for a PS4 and Switch Controller) does not support the Stadia Controller at all. - Adding the game as an external game in Steam. Does not work because its in the XBox App - x360ce and XOutput could emulate an XBOX Controller but then the controlls keep switching between XBOX and Keyboard Controls :/ so its laggy and buggy. Unplayable. - https://github.com/71/stadiacontroller has the same issue as x360ce and XOutput.
Use Stadia Controller in Forza Horizon
1 project | reddit.com/r/Stadia | 22 Nov 2021
EA Support is literally trolling me
1 project | reddit.com/r/origin | 11 Nov 2021
Stadia Controller on Game Pass?
1 project | reddit.com/r/Stadia | 6 Nov 2021
There's one easy way which works for me. Download the zip file https://github.com/71/stadiacontroller/releases, extract it, and open the exe file (xbox app should be closed)
What are some alternatives?
x360ce - Primary repository for the x360ce library, front-end and tools.
stadia-vigem - ViGEm adapter for Stadia Controller
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.
OvenMediaEngine - OvenMediaEngine (OME) is an Open-Source Streaming Server that enables Large-Scale and Sub-Second Latency Live Streaming.
GlosSI - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay
cloud-morph - Decentralize, Self-host Cloud Gaming/Application
XOutput - DirectInput to XInput wrapper
libretro-thumbnails - Thumbnails for RetroArch
green-mountain-grill - Observe and control your grill with Go
RayGo-Engine - An unfinished game project made with Raylib and Go.
dragon-iss-docking-autopilot - Autopilot in Go for docking the SpaceX Dragon capsule in the simulator