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How can I roll my own cloud game server for retro?
1 project | reddit.com/r/cloudygamer | 23 May 2021
https://github.com/giongto35/cloud-game Sounds exactly like what you are trying to do.
Play Diablo on Browser Collaboratively
4 projects | news.ycombinator.com | 15 Apr 2021
This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.
I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.
Slightly OT: I found CloudRetro and this project some time ago when dabbling in WebRTC and looking at Pion. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine).
It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.
I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).
Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen.
Just throwing some ideas for others out I guess.
WebRTC for Low-latency Gaming on Cloud
1 project | reddit.com/r/WebRTC | 28 Jan 2021
Checkout https://github.com/giongto35/cloud-game and then the same devs latter project https://github.com/giongto35/cloud-morph. That sounds like what you want.
CloudRetro – Multiplayer NES, Playstation and More Powered by WebRTC
1 project | news.ycombinator.com | 30 Dec 2020
retroarch scan feature not recognizing 3ds games and ps2 games
1 project | reddit.com/r/RetroArch | 3 Aug 2021
The issue with covert arts is due to the file name, fortunately in this case they're name based instead of CRC based, so what you got to do is to go to https://github.com/libretro-thumbnails/libretro-thumbnails
Is there any way to download thumbnails without having the countries extension?
1 project | reddit.com/r/RetroArch | 2 Aug 2021
How can I install thumbnails?
1 project | reddit.com/r/RetroArch | 1 Aug 2021
https://github.com/libretro-thumbnails/libretro-thumbnails find the system you're looking for, click the link then hit the green download code button, download as zip. extract those on your computer then put them on your switch.
There is a problem with the thumbnails. So i got this snap shot of metal gear solid off of google and i renamed it the same as the game but am unsure what to do now i also have this problem with other games but both box art and snap are not working like goldeneye on gamecube
1 project | reddit.com/r/RetroArch | 13 Jul 2021
I just use the download thumbnail option and it works most of the time. For the few that don't work, I just download the missing thumbnails from: https://github.com/libretro-thumbnails/libretro-thumbnails
Is there a database with Sega Genesis CATRIDGE Art not the Boxart?!?!?
1 project | reddit.com/r/WiiHacks | 18 May 2021
Can anyone help me to get thumbnails for Dreamcast and Gameboy Advance on Switchs Retroarch?
1 project | reddit.com/r/RetroArch | 10 Apr 2021
Question Regarding PS1 Game Box Art Covers For PS3HEN
2 projects | reddit.com/r/ps3hacks | 11 Feb 2021
What are some alternatives?
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
EmuELEC - EmuELEC, retro emulation for Amlogic devices. Based on CoreELEC. https://emuelec.org or join us on Discord: https://discord.gg/cbgtJTu
OvenMediaEngine - OvenMediaEngine (OME) is a Streaming Server for Sub-Second Latency. It supports WebRTC, RTMP, SRT, MPEG-2 TS, RTSP as input, WebRTC, LL-DASH, MPEG-DASH, HLS as output.
Lakka-LibreELEC - Lakka is a lightweight Linux distribution that transforms a small computer into a full blown game console.
cloud-morph - Decentralize, Self-host Cloud Gaming/Application
RayGo-Engine - An unfinished game project made with Raylib and Go.
stadiacontroller - Command line application that emulates an Xbox 360 controller from a wired Stadia controller on Windows.