cloud-game
TelloGo
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cloud-game | TelloGo | |
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6 | 3 | |
2,206 | 42 | |
- | - | |
9.2 | 0.0 | |
6 days ago | about 1 year ago | |
Go | TypeScript | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cloud-game
- What would be a compelling talk on WebRTC/P2P for Go developers?
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How to stream semi-retro games
Have you considered CloudRetro?
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How can I roll my own cloud game server for retro?
https://github.com/giongto35/cloud-game Sounds exactly like what you are trying to do.
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Play Diablo on Browser Collaboratively
This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.
I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.
Slightly OT: I found CloudRetro[0] and this project some time ago when dabbling in WebRTC and looking at Pion[1]. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine[2]).
It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.
I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS[3] FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).
Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen[4].
Just throwing some ideas for others out I guess.
[0] https://github.com/giongto35/cloud-game
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WebRTC for Low-latency Gaming on Cloud
Checkout https://github.com/giongto35/cloud-game and then the same devs latter project https://github.com/giongto35/cloud-morph. That sounds like what you want.
- CloudRetro – Multiplayer NES, Playstation and More Powered by WebRTC
TelloGo
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Show HN: AV1 and WebRTC
AV1 support is already available in libwebrtc!
So when I started building Pion the target use case was to make it easier to build scalable servers. Instead of interacting with a WebRTC servers REST API to query information/load balance I wanted to have it all in one code base. It also is really useful to have Media+Transport decoupled. Lots of use cases I didn't realize grew out of that.
* Teleoperation/robotics (https://github.com/Ragnar-H/TelloGo)
* Control remote software (https://github.com/m1k1o/neko)
* Cross platform file sharing (https://github.com/saljam/webwormhole)
* Sending pre-recorded media (RTMP/HLS/RTSP -> WebRTC)
* Custom DataChannel servers/bridges (https://snowflake.torproject.org/)
Lots of other cool ones in https://github.com/pion/awesome-pion I need to update it. It has been a bit since I have looked through https://pkg.go.dev/github.com/pion/webrtc/v3?tab=importedby
- What would be a compelling talk on WebRTC/P2P for Go developers?
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WebRTC ➕ Build Yet another Chatting app💭 but P2P/E2EE🤯.!!
Control drone over browser
What are some alternatives?
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
amazon-kinesis-video-streams-webrtc-sdk-c - Amazon Kinesis Video Streams Webrtc SDK is for developers to install and customize realtime communication between devices and enable secure streaming of video, audio to Kinesis Video Streams.
cloud-morph - Decentralize, Self-host Cloud Gaming/Application
rawrtc - WebRTC and ORTC with a little bit of RAWR!
grpc-over-webrtc - gRPC over WebRTC
werift-webrtc - WebRTC Implementation for TypeScript (Node.js), includes ICE/DTLS/SCTP/RTP/SRTP/WEBM/MP4
libretro-thumbnails - Thumbnails for RetroArch
mashimaro - Open Source Cloud Gaming platform with WebRTC, Wine and Kubernetes.
Yet-Another-ChatApp - A chat app over WebRTC DataChannels
magia - magia is a toy GBA emulator written in golang.
awesome-pion - A curated list of awesome things related to Pion