cl-sdl2-image VS processing

Compare cl-sdl2-image vs processing and see what are their differences.

processing

Source code for the Processing Core and Development Environment (PDE) (by processing)
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cl-sdl2-image processing
1 456
17 6,445
- 0.2%
3.0 0.0
6 months ago 4 months ago
Common Lisp Java
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cl-sdl2-image

Posts with mentions or reviews of cl-sdl2-image. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-26.
  • sketch, sdl2, c2ffi on M1 Mac?
    6 projects | /r/Common_Lisp | 26 Nov 2022
    In that same thread, someone mentioned adding some OSX specific paths to :sysincludes in the autowrap.lisp file, so basically I downloaded the git repos for https://github.com/lispgames/cl-sdl2-image and https://github.com/Failproofshark/cl-sdl2-ttf into quicklisp/local-projects as well as the repos referenced in the cl-sdl2 thread above.

processing

Posts with mentions or reviews of processing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-26.
  • Our tools shape our selves
    1 project | news.ycombinator.com | 4 Apr 2024
    reply

    I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.

    Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).

  • Let's compile like it's 1992
    4 projects | news.ycombinator.com | 26 Feb 2024
    Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.

    [0] https://processing.org/

  • VVVV – A Hybrid Visual/Textual Development Environment
    6 projects | news.ycombinator.com | 23 Feb 2024
  • Random Animations
    5 projects | news.ycombinator.com | 18 Jan 2024
  • Penrose – Penrose
    13 projects | news.ycombinator.com | 12 Jan 2024
  • Program a "Weakest link" for myself IRL game
    1 project | /r/learnprogramming | 9 Dec 2023
    I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
  • Turbo Pascal Turns 40
    8 projects | news.ycombinator.com | 30 Nov 2023
    Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.

    It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.

    IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).

    https://processing.org/

    https://p5js.org/

  • Ben Fry Resigns from the Processing Foundation
    1 project | news.ycombinator.com | 3 Oct 2023
    Processing is very cool, especially if you like graphics.

    https://processing.org/

    Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.

  • Arduino raises $22M Series B round
    1 project | news.ycombinator.com | 7 Sep 2023
    And it's not even their IDE. They just slapped some AVR compilers into Processing

    https://processing.org/

  • Što dati djetetu da uči/radi?
    2 projects | /r/CroIT | 6 Jul 2023

What are some alternatives?

When comparing cl-sdl2-image and processing you can also consider the following projects:

c2ffi - Clang-based FFI wrapper generator

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

cl-sdl2 - Common Lisp bindings for SDL2 using C2FFI.

manim - A community-maintained Python framework for creating mathematical animations.

cl-sdl2-ttf - A common lisp wrapper for SDL2_TTF used for loading fonts and creating text assets

Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

kaboom.js - 💥 JavaScript game library

openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics

love - LÖVE is an awesome 2D game framework for Lua.

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

scratch-www - Standalone web client for Scratch