citra
bgfx
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citra | bgfx | |
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217 | 71 | |
10,081 | 14,292 | |
- | - | |
9.6 | 9.3 | |
about 2 months ago | about 21 hours ago | |
C++ | C++ | |
GNU General Public License v3.0 only | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
citra
- Citra Nintendo 3DS/DS emulator is gone from GitHub
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The BEST Emulators of 2023 || Modern Vintage Gamer
Doesn't cover 3DS (Citra)
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Rokid Max Review and Many Tips
Another wonderful option is to play Nintendo 3DS games with the Citra emulator. They look incredible. I would go so far as to say that if you're a fan of the console then this is the best way to experience its games, even better than on the original hardware. Again use 3840x1200 @ 60 Hz and full SBS. In Emulation -> Configure... -> Graphics -> Stereoscopy set it to "Side by Side". Also increase the renderer internal resolution to as high as your PC can handle (I used "5x Native"). We'll also have to set the display layout for our resolution and aspect ratio. Unfortunately, this has to be done manually. Browse to %APPDATA%\Citra\config and edit qt-config.ini with this in the [display] section:
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Help, so i saw on a video that to make amiibo work on citra you have to put .bin amiibo files in the amiibo folder in citra-emu folder but it isn't there
After some more research, I discovered that the Citra devs discovered and fixed this issue by allowing the Back button to open the in-emulation menu. This fix was added on Jan 22 2023. When I checked the version of Citra available on the Google Play Store on my phone, it was a very old version from May 2021, which is strange because viewing the same Play Store page on my computer shows it was updated in April 2023... maybe your Play Store version is also outdated? If so, the only solution I can think of would be to install the apk from the Citra Nightly github repo.
- Cemu Wii u emulator ios
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Do you have any tomodachi life emulators?
https://citra-emu.org/ A 3ds emulator!
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Please help me run a Rom game
You might want to consider compiling it on your Mac yourself, rather than trying to download a build, given the situation with MacOS transitioning to ARM. Beyond that, your question is related ton emulation, not ROMs specifically, so if you still need help, ask on related subreddits like r/EmulationOnMacOS and r/CitraEmulator.
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Nintendo da emulator for pc? I’m soooooo new to this whole emulation world I installed dolphin and got it running nicely but I can’t find one for the Nintendo ds can someone help me? I just wanna play Pokémon heart gold again hahhaha
https://citra-emu.org/ just typing the console + emulator on any search engine should give u the best option most of the time
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Citra mmj. Ocarina of time problem
I used the one here (you need a github account): https://github.com/citra-emu/citra/actions/runs/5078058438
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PSA: CITRA MMJ IS NOT OPEN SOURCE AND HAS BEEN COLLECTING USER DATA
There have been several recent changes merged for custom textures. Here is one of the pull requests for example: https://github.com/citra-emu/citra/pull/6452. The slow loading you're talking about was only an issue for me if preload custom textures was enabled.
bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
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Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
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Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Best graphics libraries for game development that are compatible with Apple Metal API?
bgfx. I have not used it, but I have heard good things about it.
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
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Is it a crazy idea to create a 3D operating system?
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
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The update we all want but will never get
now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))
What are some alternatives?
yuzu - Nintendo Switch emulator
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
citra-Apple-Silicon-Build - A Nintendo 3DS Emulator
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
Ryujinx - Experimental Nintendo Switch Emulator written in C#
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
melonDS - DS emulator, sorta
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
desmume - DeSmuME is a Nintendo DS emulator
sokol - minimal cross-platform standalone C headers
Lemuroid - All in one emulator on Android!
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2