channel-select
Example of using tokio::select (by autarch)
ggez
Rust library to create a Good Game Easily (by ggez)
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channel-select | ggez | |
---|---|---|
1 | 50 | |
0 | 4,102 | |
- | 1.2% | |
2.0 | 5.3 | |
almost 2 years ago | 8 days ago | |
Rust | Rust | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
channel-select
Posts with mentions or reviews of channel-select.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-29.
ggez
Posts with mentions or reviews of ggez.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-26.
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
What are some alternatives?
When comparing channel-select and ggez you can also consider the following projects:
bevy - A refreshingly simple data-driven game engine built in Rust
macroquad - Cross-platform game engine in Rust.
piston - A modular game engine written in Rust
Tetra - 🎮 A simple 2D game framework written in Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
love - LÖVE is an awesome 2D game framework for Lua.
specs - Specs - Parallel ECS
rust-sfml - SFML bindings for Rust
AutoHotkey - AutoHotkey - macro-creation and automation-oriented scripting utility for Windows.
gdnative - Rust bindings for Godot 3
Fyrox - 3D and 2D game engine written in Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]