Our great sponsors
|3 months ago||about 23 hours ago|
|MIT License||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
We haven't tracked posts mentioning challonge-rs yet.
Tracking mentions began in Dec 2020.
Nannou – An open-source creative-coding framework for Rust
16 projects | news.ycombinator.com | 4 Mar 2023
Game Lib similar to LWJGL Pygame SDL
2 projects | reddit.com/r/rust_gamedev | 16 Jan 2023
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
How would I connect renderer coded in C and logic coded in rust?
2 projects | reddit.com/r/rust_gamedev | 14 Nov 2022
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
4 projects | reddit.com/r/rust_gamedev | 12 Oct 2022
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
I would like a simple, but abstracted, drawing library
4 projects | reddit.com/r/rust | 10 Jul 2022
it seems like what you are looking for is sdl2 bindings
C++ coders, why do you stick with the language?
3 projects | reddit.com/r/cpp | 26 May 2022
*and* SDL2-sys *and* Rust-SDL23 projects | reddit.com/r/cpp | 26 May 2022
In Rust you would need libSDL2 *and* SDL2-sys *and* SDL2 *and* libc *and*
Hey Rustaceans! Got a question? Ask here! (21/2022)!
9 projects | reddit.com/r/rust | 24 May 2022
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
What do you think about using SDL2 bindings for a simple game?
2 projects | reddit.com/r/rust_gamedev | 19 May 2022
After a quick look onto the SDL2 bindings, https://github.com/Rust-SDL2/rust-sdl2, it seems quite mature and the sample code I'm reading uses very basic Rust features, nothing too fancy. Which makes sense, since we're binding to a C library.
[Media] Fish Fight v0.3: Level Editor; Overhauled modding system; How-to (gameplay, modding, gamedev) Book
4 projects | reddit.com/r/rust | 11 Dec 2021
This fails to build on Fedora due to an issue with sdl2-sys.
What are some alternatives?
winit - Window handling library in pure Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
bevy - A refreshingly simple data-driven game engine built in Rust
rust-sdl - SDL bindings for Rust
raylib - A simple and easy-to-use library to enjoy videogames programming
Crayon - A small, portable and extensible game framework written in Rust.
Pinky - An NES emulator written in Rust
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
piston - A modular game engine written in Rust
upx - UPX - the Ultimate Packer for eXecutables
rust-sfml - SFML bindings for Rust
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...