cgmath-rs VS rust-gpu

Compare cgmath-rs vs rust-gpu and see what are their differences.

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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cgmath-rs rust-gpu
4 82
1,101 6,915
1.9% 1.7%
0.0 8.2
over 1 year ago 7 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cgmath-rs

Posts with mentions or reviews of cgmath-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-02.
  • Hey Rustaceans! Got a question? Ask here! (31/2022)!
    11 projects | /r/rust | 2 Aug 2022
    Take a look into math libraries, like glam, nalgebra, and cgmath. I've only used these through game engines, though, so I can't offer per-basis reviews/advice.
  • Any plans for built-in support of Vec2/Vec3/Vec4 in Rust?
    11 projects | /r/rust | 29 Jul 2022
    But I am writing a Vulkan-based game engine and I use https://crates.io/crates/cgmath extensively. It has vector classes, all the math functions I need, and it even supports a version of swizzling if you activate the feature. Maybe this crate can do what you need?
  • I want to change my point of view by key input in glium.
    3 projects | /r/rust | 11 Jul 2021
    There's also a good crate which you can use to quickly create the required matrices called cgmath: https://crates.io/crates/cgmath
  • Rendering large 3D tilemaps with a single draw call at 3000 FPS
    1 project | /r/gamedev | 6 Apr 2021
    One great thing about Rust is that the library ecosystem is surprisingly mature, especially considering how young the language is (1.0 was released in 2015). C# also has good libraries, but from my experience it's kinda fiddly to use most open source libraries with Unity, at least without modifications. Rust's ecosystem has some excellent libraries that help with game development, such as noise for procedural generation and cgmath for linear algebra.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing cgmath-rs and rust-gpu you can also consider the following projects:

nalgebra - Linear algebra library for Rust.

llama.cpp - LLM inference in C/C++

glam-rs - A simple and fast linear algebra library for games and graphics

wgpu - Cross-platform, safe, pure-rust graphics api.

rust-gmp

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

rust-GSL - A GSL (the GNU Scientific Library) binding for Rust

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

Ruma - A set of Rust crates for interacting with the Matrix chat network.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

blas - Wrappers for BLAS (Fortran)

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework