cgmath-rs
A linear algebra and mathematics library for computer graphics. (by rustgd)
ncollide
2 and 3-dimensional collision detection library in Rust. (by dimforge)
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cgmath-rs | ncollide | |
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4 | 2 | |
1,101 | 919 | |
1.9% | 0.0% | |
0.0 | 0.0 | |
over 1 year ago | about 1 year ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cgmath-rs
Posts with mentions or reviews of cgmath-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-02.
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Hey Rustaceans! Got a question? Ask here! (31/2022)!
Take a look into math libraries, like glam, nalgebra, and cgmath. I've only used these through game engines, though, so I can't offer per-basis reviews/advice.
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Any plans for built-in support of Vec2/Vec3/Vec4 in Rust?
But I am writing a Vulkan-based game engine and I use https://crates.io/crates/cgmath extensively. It has vector classes, all the math functions I need, and it even supports a version of swizzling if you activate the feature. Maybe this crate can do what you need?
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I want to change my point of view by key input in glium.
There's also a good crate which you can use to quickly create the required matrices called cgmath: https://crates.io/crates/cgmath
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Rendering large 3D tilemaps with a single draw call at 3000 FPS
One great thing about Rust is that the library ecosystem is surprisingly mature, especially considering how young the language is (1.0 was released in 2015). C# also has good libraries, but from my experience it's kinda fiddly to use most open source libraries with Unity, at least without modifications. Rust's ecosystem has some excellent libraries that help with game development, such as noise for procedural generation and cgmath for linear algebra.
ncollide
Posts with mentions or reviews of ncollide.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-25.
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Which is the fastest data structures to find geography points into a radius/polygon?
An RTree could work. I would use a quad tree, if nothing else, its clearer how to delete a point without rebuilding the whole tree. I don't think there is a huge difference either way. If you happened to be using rust, ncollide would be a good crate to import.
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Using rust for my masters thesis
Would ncollide be what you're looking for? I had good experiences using it for multiple projects.
What are some alternatives?
When comparing cgmath-rs and ncollide you can also consider the following projects:
nalgebra - Linear algebra library for Rust.
rust-blas - BLAS bindings for Rust
glam-rs - A simple and fast linear algebra library for games and graphics
rust-gmp
nphysics - 2 and 3-dimensional rigid body physics engine for Rust.
Ruma - A set of Rust crates for interacting with the Matrix chat network.
collenchyma - Extendable HPC-Framework for CUDA, OpenCL and common CPU
rust-GSL - A GSL (the GNU Scientific Library) binding for Rust
blas - Wrappers for BLAS (Fortran)
lapack - Wrappers for LAPACK (Fortran)