cgltf
glTF-Shell-Extensions
cgltf | glTF-Shell-Extensions | |
---|---|---|
10 | 1 | |
1,448 | 101 | |
- | - | |
6.6 | 2.5 | |
3 months ago | 11 days ago | |
C | C# | |
MIT License | GNU General Public License v3.0 or later |
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cgltf
- Rewriting Rust
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Confused in terms of where to start with framework/technology etc. Need help picking between learning ShaderToy v/s OpenGL v/s WebGL
If you want to go all the way, https://learnopengl.com/ is a favorite around here. You could build a glTF viewer from scratch starting from that tutorial and https://github.com/jkuhlmann/cgltf and eventually building towards https://google.github.io/filament/Filament.html or whatever wacky artsy direction you like.
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Best courses for learning graphics programming?
Use https://github.com/jkuhlmann/cgltf to parse the files. https://github.com/ocornut/imgui for your UI. Maybe https://www.libsdl.org/ just to set up a window, handle mouse clicks and initialize the GL context in that window.
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I was learning OpenGL and, I needed a suggestion : Which are the best 3D model formats (In terms of ease of loading)
Use glTF and https://github.com/jkuhlmann/cgltf Or, looks like you are using C#, so https://github.com/vpenades/SharpGLTF
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What is the best FBX loader for modern OpenGL? (C++)
Do you really have to use fbx? An open format like gltf is better supported, and there are bazillions loaders(I use cgltf without any issues, which is also used by raylib, Unigine and bgfx). It's also a perfect fit for OpenGL.
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PortableGL: An implementation of OpenGL 3.x-ish in clean C
I recently discovered this pattern in cgltf (https://github.com/jkuhlmann/cgltf), and I agree, it makes deployment so much nicer.
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Good entry-level model format with animation
Use https://github.com/jkuhlmann/cgltf It’s the most popular loader.
- Any opensource lib for loading gitf files? Something lightweight if possible
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Is it worth writing a software raytracer before going into hardware accelerated RTX?
It's easy to generate a BVH for a generated triangle set (like a fractal pyramid or a dense cube). But, quickly generating a high quality BVH for a loaded model requires some research. Use https://github.com/jkuhlmann/cgltf to load models.
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How to become a tools/graphics/engine programmer
Write a simple glTF viewer in OpenGL. This is a throw-away warm-up. So, don't fret over the code. Don't do anything complicated. Shoot for a simple, forward renderer for a simple, animated character with trivial Phong lighting, diffuse map, normal map and a basic directional shadow map. Use OpenGL ES 3.0/GL 4.3 API with no crazy features. Don't worry about performance. Use https://github.com/jkuhlmann/cgltf to load the files. KTX is a great container for textures.
glTF-Shell-Extensions
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Vrchat Help Thread For December 2020 Post Simple
If you don't mind a little messing around with reinforcing textures , you can create one via https://fullbody.readyplayer.me/ I was going to do an faq on how to do it in the next few days , but basically build it on that site , download the gltf file , unpack it ( unpacked here)https://github.com/bghgary/glTF-Shell-Extensions Import it into blender , use CATS to optimise it , export it as an fbx , I.port that into unity , then upload it , if you have any problems with textures , reimport them from the files you unpacked earlier.
What are some alternatives?
tinygltf - Header only C++11 tiny glTF 2.0 library
GLTFUtility - Simple GLTF importer for Unity
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
IKEA3DAssemblyDataset - The IKEA 3D Assembly Dataset is made available by Inter IKEA Systems B.V. to encourage research related to assembly instructions
SharpGLTF - glTF reader and writer for .NET Standard
model-browser - model-browser is a command line tool available on npm, for browsing local 3D models via a web browser. It currently only supports GLB files.
gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX
Cesium - An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
learn-wgpu - Guide for using gfx-rs's wgpu library.
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/