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Confused in terms of where to start with framework/technology etc. Need help picking between learning ShaderToy v/s OpenGL v/s WebGL
3 projects | /r/GraphicsProgramming | 20 Jun 2023
If you want to go all the way, https://learnopengl.com/ is a favorite around here. You could build a glTF viewer from scratch starting from that tutorial and https://github.com/jkuhlmann/cgltf and eventually building towards https://google.github.io/filament/Filament.html or whatever wacky artsy direction you like.
Best courses for learning graphics programming?
4 projects | /r/GraphicsProgramming | 9 Mar 2023
Use https://github.com/jkuhlmann/cgltf to parse the files. https://github.com/ocornut/imgui for your UI. Maybe https://www.libsdl.org/ just to set up a window, handle mouse clicks and initialize the GL context in that window.
I was learning OpenGL and, I needed a suggestion : Which are the best 3D model formats (In terms of ease of loading)
2 projects | /r/opengl | 23 Mar 2022
Use glTF and https://github.com/jkuhlmann/cgltf Or, looks like you are using C#, so https://github.com/vpenades/SharpGLTF
What is the best FBX loader for modern OpenGL? (C++)
4 projects | /r/gamedev | 2 Feb 2022
Do you really have to use fbx? An open format like gltf is better supported, and there are bazillions loaders(I use cgltf without any issues, which is also used by raylib, Unigine and bgfx). It's also a perfect fit for OpenGL.
PortableGL: An implementation of OpenGL 3.x-ish in clean C
6 projects | news.ycombinator.com | 30 Dec 2021
I recently discovered this pattern in cgltf (https://github.com/jkuhlmann/cgltf), and I agree, it makes deployment so much nicer.
Good entry-level model format with animation
2 projects | /r/GraphicsProgramming | 25 Dec 2021
Use https://github.com/jkuhlmann/cgltf It’s the most popular loader.
Any opensource lib for loading gitf files? Something lightweight if possible
2 projects | /r/GraphicsProgramming | 26 Oct 2021
Is it worth writing a software raytracer before going into hardware accelerated RTX?
2 projects | /r/GraphicsProgramming | 23 Sep 2021
It's easy to generate a BVH for a generated triangle set (like a fractal pyramid or a dense cube). But, quickly generating a high quality BVH for a loaded model requires some research. Use https://github.com/jkuhlmann/cgltf to load models.
How to become a tools/graphics/engine programmer
2 projects | /r/gameenginedevs | 23 Apr 2021
Write a simple glTF viewer in OpenGL. This is a throw-away warm-up. So, don't fret over the code. Don't do anything complicated. Shoot for a simple, forward renderer for a simple, animated character with trivial Phong lighting, diffuse map, normal map and a basic directional shadow map. Use OpenGL ES 3.0/GL 4.3 API with no crazy features. Don't worry about performance. Use https://github.com/jkuhlmann/cgltf to load the files. KTX is a great container for textures.
LÖVE: a framework to make 2D games in Lua
26 projects | news.ycombinator.com | 13 Sep 2023
> And for the right project, especially those where a predefined engine structure does not not fit, it can still be the most productive choice.
Right on. While interning at an oil refinery, I developed an application in LÖVE that processes and displays data from spectrometers. In hindsight it may not have been the wisest choice, but hand rolling all the GUI elements I couldnt force out of the Nuklear bindings for LÖVE gave me a strange sense of satisfaction.
Looking for a Julia gui framework with a demo like EGUI
5 projects | /r/Julia | 3 Jul 2023
No, Nuklear has been updated 2 days ago.
Is there no simple GUI library for pure C?
4 projects | /r/C_Programming | 15 May 2023
I think good option would be nuklear it is a single header lib
ImGui or text rendering libraries
7 projects | /r/C_Programming | 6 Apr 2023
For GUI, there are lots, most well-known of course being Dear Imgui, for which people have made auto-generated C bindings. Another mature but a lot simpler option is Nuklear, as others have mentioned. Even more minimalistic (it's just 1KLOC) is microui. There are a lot more, just google "imgui library c".7 projects | /r/C_Programming | 6 Apr 2023
GUI frameworks for an SDL-based roguelike?
4 projects | /r/roguelikedev | 26 Mar 2023
What about https://github.com/Immediate-Mode-UI/Nuklear ?
Looking for minimal UI framework which will work with SDL2/OpenGL
2 projects | /r/opengl | 22 Mar 2023
Nuklear? They have a number of backends.
CLib: Header-only C library that implements the most important classes from GLib
4 projects | news.ycombinator.com | 4 Jan 2023
Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
15 projects | news.ycombinator.com | 23 Dec 2022
I think I am ready for the next step - a visual program. Can you give me the rundown?
3 projects | /r/C_Programming | 22 Dec 2022
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
tinygltf - Header only C++11 tiny glTF 2.0 library
imgui-node-editor - Node Editor built using Dear ImGui
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
NanoGUI - Minimalistic GUI library for OpenGL
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX
SharpGLTF - glTF reader and writer for .NET Standard
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
raygui - A simple and easy-to-use immediate-mode gui library