cdk-valheim
A high level CDK construct of Valheim dedicated server. (by gotodeploy)
valheim-server-docker
Valheim dedicated gameserver with automatic update, World backup, BepInEx and ValheimPlus mod support (by lloesche)
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cdk-valheim | valheim-server-docker | |
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3 | 70 | |
25 | 1,805 | |
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1.5 | 4.5 | |
6 days ago | about 1 month ago | |
TypeScript | Shell | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cdk-valheim
Posts with mentions or reviews of cdk-valheim.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-20.
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On-demand, serverless Valheim server setup with AWS CDK, Discord Interactions and GitLab CI
The best part of CDK is that it enables the creation high-level, reusable constructs that can be published to software registries like npm and PyPI. Developers can import and use these constructs in their own CDK code. A quick google search for "cdk valheim" turned up a few results. cdk-valheim seems like the best option for what I was looking for. This project uses ECS, a container orchestration tool from AWS that I have experience using with web applications and EFS for persistent file storage. Although it is written in Typescript, I can still use the construct in my preferred programming language (Python) without any extra effort or configuration. This is thanks to the jsii. From https://github.com/aws/jsii:
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On-demand, serverless Valheim server setup with AWS CDK, Discord Interactions and GitLab CI (repo, summary and article link in comments)
That's correct, I am using Fargate to run the container, but I am using it by way of another CDK construct that I have imported in my CDK code: https://github.com/gotodeploy/cdk-valheim. CDK allows you to import reusable applications, so you don't have to write everything from scratch. I was going to try to write something similar, but this construct has everything I need and is tested. Even though it is written in Typescript, I can import it from PyPI were it is also published (thanks to jsii)
This is the cdk-valheim construct that I use in this project.
valheim-server-docker
Posts with mentions or reviews of valheim-server-docker.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-21.
- Need a new server host.
- Dedicate servers
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Possible to host Server on Mac while playing on Xbox?
You should be technically able to run the server in a docker container (e.g. lloesche/valheim-server, Github page). No idea if the resources of the VM are enough for the server, but as it does not run a lot of game logic it might work.
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Move Docker Image files from Docker Image to Unraid share
I setup this docker image in unraid => https://github.com/lloesche/valheim-server-docker
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When you start a world with friends but they stop playing midway
Install docker and use lloesche/valheim-server
- [Valheim] Comment activer le cross play sur docker server ?
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Docker Won't Load Existing World for a Dedicated Server Setup
I've been following the guide listed here: https://hub.docker.com/r/lloesche/valheim-server from /u/lloesche.
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Synology NAS - Valheim Dedicated Server
Looking at the environment variables for that docker package (https://hub.docker.com/r/lloesche/valheim-server) "SERVER_PUBLIC" should be "true" not "1."
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Modding a Server and Client Side Mods
I Use this Docker Image to host the server: https://hub.docker.com/r/lloesche/valheim-server It has build in Mod Support (That is how i installed the Mod to test it). Do i need to Install the Mod on the server, even if it is client Side? Or is there a way for clients to auto-Download server mods?
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World reset after update?
Anyone experienced that? I checked the GitHub of server and I see no such issues opened there. No mods installed.