cdk-valheim
A high level CDK construct of Valheim dedicated server. (by gotodeploy)
r2modmanPlus
A simple and easy to use mod manager for several games using Thunderstore (by ebkr)
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cdk-valheim | r2modmanPlus | |
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3 | 21 | |
25 | 977 | |
- | - | |
1.5 | 9.3 | |
5 days ago | 5 days ago | |
TypeScript | TypeScript | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cdk-valheim
Posts with mentions or reviews of cdk-valheim.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-20.
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On-demand, serverless Valheim server setup with AWS CDK, Discord Interactions and GitLab CI
The best part of CDK is that it enables the creation high-level, reusable constructs that can be published to software registries like npm and PyPI. Developers can import and use these constructs in their own CDK code. A quick google search for "cdk valheim" turned up a few results. cdk-valheim seems like the best option for what I was looking for. This project uses ECS, a container orchestration tool from AWS that I have experience using with web applications and EFS for persistent file storage. Although it is written in Typescript, I can still use the construct in my preferred programming language (Python) without any extra effort or configuration. This is thanks to the jsii. From https://github.com/aws/jsii:
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On-demand, serverless Valheim server setup with AWS CDK, Discord Interactions and GitLab CI (repo, summary and article link in comments)
That's correct, I am using Fargate to run the container, but I am using it by way of another CDK construct that I have imported in my CDK code: https://github.com/gotodeploy/cdk-valheim. CDK allows you to import reusable applications, so you don't have to write everything from scratch. I was going to try to write something similar, but this construct has everything I need and is tested. Even though it is written in Typescript, I can import it from PyPI were it is also published (thanks to jsii)
This is the cdk-valheim construct that I use in this project.
r2modmanPlus
Posts with mentions or reviews of r2modmanPlus.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-09.
- Help Modding Rounds on the Steam Deck
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Not launching on Steam Deck
Had the same Issue and found the solution on the r2modman Discord. https://github.com/ebkr/r2modmanPlus/wiki/Modding-on-a-Steam-Deck-and-Linux
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Modding DSP on Linux not working
It looks like this is the same issue some r2modman users are having with Risk of Rain 2. Not sure if it's a Steam manifest issue, r2modman, or something else. The workaround listed in that issue report worked for me, but I had to make some modifications because r2mod is a script designed for RoR2. Here's what I did:
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Mods on Steam Deck
It worked out of the box for me on EndeavourOS, so long as I used the r2modman launcher. Have you tried the "Copy the profile from r2modman into the game directory" method detailed here? https://github.com/ebkr/r2modmanPlus/wiki/Modding-on-a-Steam-Deck Apparently you ignore those first pop-up instructions. My game didn't have the "linux_wrapper.sh" executable at all, so it wouldn't even run with that launch option, but the rest worked fine, at least on my machine.
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Something like dead cells? More info in post
Many more classes and items via mods. Mods more than double the content; safe and easy to install(R2modman).
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Help with installing mods on steamdeck (linux)?
I'm not familiar with Steam Deck but I do use r2modman on Nobara Linux to mod Valheim. You can find it on Github (https://github.com/ebkr/r2modmanPlus); it has an in-built browser for the mods from Thunderstore.
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Help! No mods work
r2modman has Muck support.
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If you're running r2modman instead of the official ThunderStore Mod Manager...
Additionally, you could submit an issue on the github for that project: ttps://github.com/ebkr/r2modmanPlus/issues
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Any alternative to Thunderstore Mod Manager?
Isn't thunderstore mod manager just a reskin of the open source r2modman?
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Where to get mods and which ones should I get?
Or download appropriate installer from https://github.com/ebkr/r2modmanPlus/releases
What are some alternatives?
When comparing cdk-valheim and r2modmanPlus you can also consider the following projects:
valheim-server-docker - Valheim dedicated gameserver with automatic update, World backup, BepInEx and ValheimPlus mod support
KKManager - Mod, plugin and card manager for games by Illusion that use BepInEx