cavif-rs
Kuriimu
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cavif-rs | Kuriimu | |
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3 | 5 | |
537 | 318 | |
- | - | |
5.4 | 0.0 | |
2 months ago | 9 months ago | |
Rust | C# | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cavif-rs
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How to build a CDN (2/3): server and reverse proxy configuration
Using converters cwebp a cavif convert the source image, e.g. /images/source.jpg, to /images/source.jpg.webp (atomically, as in static compression).
- JPEG XL support has been added to Firefox Nightly! (90.0a1 (2021-05-09)
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What libaom options are relevant to avif encoding with libavif?
If you want to try something using rav1e, you could try cavif-rs. rav1e by default does quite well with still images, which is nice: https://github.com/kornelski/cavif-rs
Kuriimu
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How to play inazuma eleven ogre attack randomized on 3ds
I have tried for 9 days to play the randomizer on 3ds and now it works, and because of this I want to help the people like me who want to play inazuma eleven randomizer on 3ds so I'll make a simple tutorial - step 1 have this https://github.com/IcySon55/Kuriimu/releases/tag/v1.0.15 - step 2 download a .3ds rom of ogre attack - step 3 put the rom in the app you downloaded from the previous link -Step 4 select it, and extract "GameData" -Step 5 select GameData in the app like you did with the Rom, select Romfs and extract archive_op.fa -Step 6 download the inazumauElevenUltimateRandomizer 1.5 version -Step 7 randomize the .fa file -Step 8 download the non randomized game on your 3ds, the one with the same code as the next steps (usually, it weights 1.62gb) -Step 9 insert your sd in the pc and open the luma folder -Step 10 open titles folder -Step 11 if you don't have a folder named 0004000000F8000 create it - step 12 open the 0004000000F8000 folder and create another folder named "romfs" - step 13 put the .fa randomizated file on the folder - step 14 open the game and enjoy it I hope I helped someone with this
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Guide to Editing TGAA Script/Image Files
Kuriimu(for editing scripts)
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I might have went too deep into the game files... (yes, this is an actual pose in the game files lol)
Sure thing! To dump the roms you can use Karameru from here, although once you extract the rom you will notice that all the files are in a pretty weird format, so you will have to follow instructions from this video. It explains everything perfectly, and it's great to start!
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Anyway to rip assets (voice files) from backups?
Hi, i rip/record voice files you usually just need to find where the file is located if it's in a .parsc file and use Karameru to unpack the .parsc folder
- [Release] "Miracle Girls Festival" English Patch
What are some alternatives?
libavif - libavif - Library for encoding and decoding .avif files
Flow.Launcher - :mag: Quick file search & app launcher for Windows with community-made plugins
jxl-winthumb - A JPEG XL (*.jxl) thumbnail handler for Windows File Explorer.
KeePass-Yet-Another-Favicon-Downloader - Yet Another Favicon Downloader for KeePass 2.x
jpeg-xl
vue-2-img - An easy way to convert HTML sections and charts to JPG, PNG or PDF files for download or base64 encoding.
benchmarks - Test images and results of compression benchmarks.
awesome-xamarin-forms - A curated list of awesome Xamarin.Forms libraries and resources
rust - Empowering everyone to build reliable and efficient software.
AvaloniaEdit - Avalonia-based text editor (port of AvalonEdit)
deno - A modern runtime for JavaScript and TypeScript.
jpeg-xl - jpeg-xl for the Windows build of ImageMagick