cats-blender-plugin
:smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more (by absolute-quantum)
VRM-Addon-for-Blender
VRM Importer, Exporter and Utilities for Blender 2.93 to 4.3 (by saturday06)
cats-blender-plugin | VRM-Addon-for-Blender | |
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30 | 17 | |
3,655 | 1,398 | |
1.2% | 1.9% | |
0.0 | 8.6 | |
10 months ago | 2 days ago | |
Python | Python | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cats-blender-plugin
Posts with mentions or reviews of cats-blender-plugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-09.
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Making a VR Chat world from scratch, need advice?
You should use Cats Blender plugin in Blender. The recommended version is Blender 3.5, which you can find in their archives. And dev branch of cats, but I like this fork because keeps the bake tool. You can use Blender 2.8 (the version the latest official release of cats uses).
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VrChat Avatar Creator Merged Bones Together?
As for the stretchy-stretch, not sure. But if you use cats in Blender, you could probably automatically fix it. The latest version to use is Blender 3.5 with the Cats dev branch (just grab zip, add that). Though I prefer this fork for 3.5, because it keeps the bake functionality. Or Blender 2.80, if you prefer.
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Im a newbie and imported a VRM file to Blender, I'm trying to animate it but it brings my pc down to 3FPS
Hi I'm the newbie, I'm a Vtuber trying to animate with my 3dmodel that was created in mind for VSeeFace just for fun and to create some animations to post. I ran into a few problems like Blender not taking the .vrm format but i used a plugin called CATS to get it to import.Ive been trying on my own to animate with the model but doing anything like moving it slows my PC down a ton, I also have a couple concerns like why is there so many bones and colliders.Link to cats (using development version): https://github.com/absolute-quantum/cats-blender-plugin
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How can I optimize or reduce 50MB Mixamo Characters?
Decimation of skinned meshes (your Mixamo characters) can be done with various tools. Results will vary. Depends a lot on the topology of the input mesh. Nothing beats proper retopology. There are paid assets on the asset store. https://assetstore.unity.com/?q=mesh%20optimization&orderBy=1 NanoLod is free but can't remember if it does skinned meshes. https://assetstore.unity.com/packages/tools/modeling/nanolod-automatic-lods-193314#reviews More advanced is Simplygon which has a free tier I think. https://documentation.simplygon.com/SimplygonSDK_9.1.27400.0/unity/ My favourite is a blender tool originally intended for VRChat avatars but works on any characters. https://github.com/absolute-quantum/cats-blender-plugin As well as simplifying the mesh data, I would recommend combining the separate parts into a single mesh and texture atlas into only one or two materials (one opposite, one with transparency for hair)
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The blender cats plug-in isn’t working for blender 3.5 and I can’t find a fix, could someone help me find a solution or should I rollback the updates?
You can download the development branch from github for CATS, it should work with 3.5
- I've noticed a culture of "The worse my performance rank, the higher class my avatar is." among specifically the e-boy and e-girl crowd.
- A bit more from my project :)
- Trying to export this model using CATS on Blender, but I keep getting an error message every time I try. Is there anything I can do to fix this or is there another way I can get this model into Unity?
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Can I request some avatars I want made?
I've used Models Resource for finding existing models, and some of them come with proper rigging/skeleton. If you manage to get such a model, you should import it into Blender using CATS plugin and do the necessary tweaks before exporting it as an FBX to then import into Unity. One thing to make sure is that is has all of the proper bones that VRChat needs for the Avatar Descriptor; if it doesn't, these can be added in Blender.
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She spun too fast
Model Link Ported to blender using Cats Blender Plugin
VRM-Addon-for-Blender
Posts with mentions or reviews of VRM-Addon-for-Blender.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-13.
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How do I fix this error?
I think thats just the version of the addon ? I think it just that blender version is too new? Because it says the addon was released in 2022. addon
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I made a 3D model based on Nero's old design, more models on the way.
I created a base mesh in the 3D program VROID before porting it to Blender via the VRM Blender add-on (link). I refined it to be the mesh I wanted within Blender itself (no sculpting, just pure box-modeling). After experimenting with various texturing methods, I ended up using Inkscape, a FOSS vectoring program to create the character textures. From there, I used the Cycles Toonkit addon by Cogumelo Softworks to get that cel-shaded look you can see in the Blender renders. Rigging was done with another Blender addon called Auto-Rig Pro.
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How to convert to VRM or how do I use for Vtubing?
I reccomend using https://github.com/saturday06/VRM-Addon-for-Blender/releases This Addon lets you export directly for VRM and manipulate Mtoon shaders. And modify blendshapes, properties, etc. only problem is that adding iFM blendshapes are buggy, they don’t seem to register unless you import it into uniVRM and re-export. Although they might’ve been fixed by now.
- I converted my vroid character into a vrchat avatar and I may have a few problems, how would I fix these?
- How do you make clothes tighter (particularly dresses)?
- help makeing big goblin ears please
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How would I make a sash tied to the wrists?
Vrm importing addon :https://github.com/saturday06/VRM_Addon_for_Blender
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Trying to be a Vtuber.
Aah thats a different pipeline yes , i am not familiar with any tutorials for this specific application but generally i'd first try to export it with https://github.com/saturday06/VRM_Addon_for_Blender
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I am new to this, but have exp. with unity/avatar creation/OBS etc. Can I use Oculus Touch for handtracking? How can I best be getting started?
I do believe you can stream directly from both unity and blender , which i do not know how to do yet but someone here might. But from a vrchat model you should be able to find addons to export to vrm such as https://github.com/saturday06/VRM_Addon_for_Blender for blender or univrm 0.66.0 for unity version 2019.4.31f1 https://github.com/vrm-c/UniVRM/releases?page=4 But not 100% sure if those models need any adjustments before they can be converted to vrm
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Imported VRM not interacting with light
My issue is quite simple, i imported a VRM file into blender (using this addon: https://github.com/saturday06/VRM_Addon_for_Blender ). The import works fine and the textures and everything work as well, but it seems like the lighting on the object is just set as it is.
What are some alternatives?
When comparing cats-blender-plugin and VRM-Addon-for-Blender you can also consider the following projects:
material-combiner-addon - Blender addon for material combining, uv bounds fixing
openseeface-gd - A GUI for running OpenSeeFace.
XNALaraMesh - Blender addon Import/Export XPS Models, Poses
cats-blender-plugin - :smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more [Moved to: https://github.com/GiveMeAllYourCats/cats-blender-plugin]
KK-Blender-Porter-Pack - Plugin pack for exporting Koikatsu characters to Blender.
KITSUNETSUKI-Asset-Tools - KITSUNETSUKI Asset Tools