categories VS distributed-fork

Compare categories vs distributed-fork and see what are their differences.


categories from category-extras (by ekmett)


A distributed data processing framework in Haskell. (by utdemir)
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categories distributed-fork
1 0
34 113
- -
0.0 0.0
about 4 years ago over 3 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of categories. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-16.


Posts with mentions or reviews of distributed-fork. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning distributed-fork yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing categories and distributed-fork you can also consider the following projects:

either - the EitherT monad transformer

distributed-process-monad-control - distributed-process-monad-control


managed - A monad for managed values

distributed-process-supervisor - Cloud Haskell Supervision Trees

distributed-process-platform - DEPRECATED (Cloud Haskell Platform) in favor of distributed-process-extras, distributed-process-async, distributed-process-client-server, distributed-process-registry, distributed-process-supervisor, distributed-process-task and distributed-process-execution

exceptions - mtl friendly exceptions

funflow - Functional workflows

apecs - a fast, extensible, type driven Haskell ECS framework for games

distributed-process-async - Cloud Haskell - Asynchronous Execution


catalyst - There are many category theory implementations, but this one is mine