Cargo
rustc_codegen_cranelift
Cargo | rustc_codegen_cranelift | |
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280 | 47 | |
13,773 | 1,839 | |
1.5% | 3.7% | |
9.9 | 9.7 | |
3 days ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cargo
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Rust Cargo: The Backbone of Rust Development
https://www.rust-lang.org/ https://doc.rust-lang.org/cargo/ https://doc.rust-lang.org/cargo/getting-started/installation.html
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Why We Chose Rust For Spin
cargo, rustfmt, clippy, rust-analyzer, and Rust’s robust unit testing capabilities together form a powerful ecosystem for managing large-scale projects like Spin.
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Why doesn't Rust care more about compiler performance?
That work is being tracked in https://github.com/rust-lang/cargo/issues/5931
Someone has taken up the work on this though there are some foundational steps first.
1. We need to delineate intermediate and final build artifacts so people have a clearer understanding in `target/` what has stability guarantees (implemented, awaiting stabilization).
2. We then need to re-organize the target directory from being organized by file type to being organized by crate instance.
3. We need to re-do the file locking for `target/` so when we share things, one cargo process won't lock out your entire system
4. We can then start exploring moving intermediate artifacts into a central location.
There are some caveats to this initial implementation
- To avoid cache poisoning, this will only items with immutable source that and an idempotent build, leaving out your local source and stuff that depends on build scripts and proc-macros. There is work to reduce the reliance on build scripts and proc-macros. We may also need a "trust me, this is idempotent" flag for some remaining cases.
- A new instance of a crate will be created in the cache if any dependency changes versions, reducing reuse. This becomes worse when foundation crates release frequently and when adding or updating a specific dependency, Cargo prefers to keep all existing versions, creating a very unpredictable dependency tree. Support for remote caches, especially if you can use your project's CI as a cache source, would help a lot with this.
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Reducing Cargo target directory size with -Zno-embed-metadata
> It seems wild to consider such intermediate files as part of public API. Someone relying on it does not automatically make it a breaking change if it’s not documented.
To find what is considered an intermediate vs a final artifact from cargo, you need to check out https://doc.rust-lang.org/cargo/reference/build-cache.html
We are working on making this clearer with https://github.com/rust-lang/cargo/issues/14125 where there will be `build.build-dir` (intermediate files) and `build.target-dir` (final artifacts).
When you do a `cargo build` inside of a library, like `clap`, you will get an rlip copied into `build.target-dir` (final artifacts). This is intended for integration with other build systems. There are holes with this workflow though but identifying all of the relevant cases for what might be a "safe" breakage is difficult.
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Malware found on NPM infecting local package with reverse shell
See https://github.com/rust-lang/cargo/issues/13897 and https://github.com/rust-lang/cargo/issues/13897#issuecomment... .
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Exploring Rust: A Rubyist's Perspective
Powerful tooling: Cargo simplifies dependency management, builds, and testing.
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Fish 4.0.0
What I mean is that in open source, things only get done by people motivated to do them. Nobody has ever even asked for darcs support: https://github.com/rust-lang/cargo/issues?q=is%3Aissue%20sta...
So the lack of darcs isn’t because the Cargo folks think it’s bad or something. Just that things don’t get added just because.
Re quirks, sure, that’s why rustc and cargo are different. You don’t have to use Cargo. Meta does not, the Linux kernel does not.
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Making your own PR to the SurrealDB source code
One of the reasons why user PRs are so frequent is that Rust itself is a pretty straightforward language to contribute to. While the language itself is on the complex side (to say the least), its strict compiler and single package manager make it relatively manageable to run and test any changes and to be confident that what you've submitted will work as expected.
- Rust registry error "candidate versions found which didn't match"
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Fish 4.0: The Fish of Theseus
> That’s because, while cargo is great at building things, it is very simplistic at installing them. Cargo wants everything in a few neat binaries, and that isn’t our use case. Fish has about 1200 .fish scripts (961 completions, 217 associated functions), as well as about 130 pages of documentation (as html and man pages), and the web-config tool and the man page generator (both written in python).
Our issue for this is https://github.com/rust-lang/cargo/issues/2729
Personally, I lean away from Cargo expanding into these use cases and prefer another tool being implemented on top. I've written more about this at https://epage.github.io/blog/2023/08/are-we-gui-build-yet/
rustc_codegen_cranelift
- "Why is the Rust compiler so slow?"
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Why doesn't Rust care more about compiler performance?
> I wonder if how much value there is in skipping LLVM in favor of having a JIT optimized linked in instead. For release builds it would get you a reasonable proxy if it optimized decently while still retaining better debugability.
Rust is in the process of building out the cranelift backend. Cranelift was originally built to be a JIT compiler. The hope is that this can become the debug build compiler.
https://github.com/rust-lang/rustc_codegen_cranelift
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I Hope Rust Does Not Oxidize Everything
There's no reason? Are you sure about this?
I think you mean there could theoretically be an interpreted Rust, but I don't think anyone has ever made a prototype of a Rust interpreter.
The closest is probably rust-analyzer (the official language server), that maintains internal state and reacts to changes you make, but it doesn't create an executable artifact.
The other is probably the Cranelift Backend (https://github.com/rust-lang/rustc_codegen_cranelift), which can produce debug builds quickly.
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Cranelift code generation comes to Rust
Windows is supported. See https://github.com/rust-lang/rustc_codegen_cranelift/issues/....
- What part of Rust compilation is the bottleneck?
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A Guide to Undefined Behavior in C and C++
> When this happens, it seems like it'll be possible to get the LLVM bits out of the bootstrap process and lead to a fully self-hosted Rust.
What do you mean by "when this happens"? GP's point is that this has already happened: the Cranelift backend is feature-complete from the perspective of the language [0], except for inline assembly and unwinding on panic. It was merged into the upstream compiler in 2020 [1], and a compiler built with only the Cranelift backend is perfectly capable of building another compiler. LLVM hasn't been a necessary component of the Rust compiler for quite some time.
[0] https://github.com/bjorn3/rustc_codegen_cranelift
[1] https://github.com/rust-lang/rust/pull/77975
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What are some stuff that Rust isn't good at?
Note that the Cranelift codegen will eventually become standard for debug builds to speed them up.
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Rust port of B3 from WebKit, LLVM-like backend
Maybe one day we'll have rustc b3 backend like what they did with Cranelift
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Any alternate Rust compilers?
Additionally, there is gcc codegen for rustc (https://github.com/rust-lang/rustc_codegen_gcc), which is not a compiler per se, but an alternative code generator, with more architectures supported and other nice things. It's also coming along, but there's still a lot of work to do there too. There's also Cranelift codegen (https://github.com/bjorn3/rustc_codegen_cranelift), which is designed to make debug builds faster, but this is not as exciting/useful as the other 2.
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Capsules, reactive state, and HSR: Perseus v0.4.0 goes stable!
For the instant reloading, that's in Sycamore, so you should speak to its devs, but as for the alternative compiler backend, it's not my project, but it uses Cranelift and works pretty well! See https://github.com/bjorn3/rustc_codegen_cranelift for details.
What are some alternatives?
RustCMake - An example project showing usage of CMake with Rust
gccrs - GCC Front-End for Rust
cargo-check
mrustc - Alternative rust compiler (re-implementation)
crates.io - The Rust package registry
arewefastyet - arewefastyet.rs - benchmarking the Rust compiler