cargo-multivers
cargo-make


cargo-multivers | cargo-make | |
---|---|---|
1 | 28 | |
171 | 2,667 | |
1.8% | 1.9% | |
7.1 | 9.2 | |
about 1 month ago | 5 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cargo-multivers
cargo-make
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Static search trees: 40x faster than binary search
Well, I don't use makefiles to deploy software with Rust. I also have never used lex or yacc, but I bet there are similar tools in the ecosystem, or wrappers for those. That would obviate what I will offer below.
Often a new language in a project would define an application boundary. So those would be different containers or services. I may deploy via container images, or an OS specific installer, etc. If we aren't crossing an application boundary I may use FFI. Sometimes I use https://rust-lang.github.io/rust-bindgen/ to smooth that over for C dependencies. There is also a nice concept called a build.rs file: https://doc.rust-lang.org/cargo/reference/build-script-examp.... There's also tools like: https://github.com/casey/just and https://sagiegurari.github.io/cargo-make/
I rarely use multiple languages with Rust. A lot of interpreted languages have bindings through crates and can go in to a project through Cargo. If it involves JS/TS on desktop, I'm usually using Tauri for that. Guess it depends on the system?
Hopefully that helps. You can also still use a Makefile if you want I just haven't dealt with one in a long time.
- Makefiles for Web Work (2022)
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Rust Tooling: 8 tools that will increase your productivity
cargo-make aims to be an extensive Rust-written task runner that additionally lets you define workflows to execute your tasks. You can install it using cargo install cargo-make.
- Cargo make: Rust task runner and build tool
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Hey Rustaceans! Got a question? Ask here (49/2023)!
You might be interested in cargo-make, which is based on TOML, or Just, which has a syntax that is vaguely inspired by Make but much less weird sigils and more suited to non-file-based tasks.
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Makefile equivalent in Rust ecosystem
I would like to rewrite this project in Rust, but I am not so familiar with Cargo as I am with Make. Is it possible to declare these kinds of rules and targets ? Should I use a build script, a custom tool like cargo-make or something else ? What do you think ?
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Including a cargo command as a dev dependency
I use just myself, and I personally don't want projects' codebase to decide when something gets cargo installed on my system. For people who feel that's more acceptable, I'll note that cargo-make has first class support for the idea of expressing a task that depends on a cargo plugin:
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Pain points using Rust for game dev ?
Thank you for the help, created ticket #787 and #788!
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Just: A Command Runner
https://github.com/sagiegurari/cargo-make
I ended up using it over just because it felt easier to use cross platform, and toml seemed like a right choice
- Run python scripts before compilation using Cargo?
What are some alternatives?
cargo-show-asm - cargo subcommand showing the assembly, LLVM-IR and MIR generated for Rust code
just - 🤖 Just a command runner
cargo-deny - ❌ Cargo plugin for linting your dependencies 🦀
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate. [Moved to: https://github.com/crate-ci/cargo-release]
cargo-benchcmp - A small utility to compare Rust micro-benchmarks.
multiversion - Easy function multiversioning for Rust
cargo-deb - A cargo subcommand that generates Debian packages from information in Cargo.toml
cargo-ebuild - cargo extension that can generate ebuilds using the in-tree eclasses
cargo-xtask
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]

