cargo-make
cargo-ebuild
Our great sponsors
cargo-make | cargo-ebuild | |
---|---|---|
26 | 6 | |
2,387 | 79 | |
- | - | |
9.3 | 0.9 | |
2 days ago | over 2 years ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cargo-make
-
Rust Tooling: 8 tools that will increase your productivity
cargo-make aims to be an extensive Rust-written task runner that additionally lets you define workflows to execute your tasks. You can install it using cargo install cargo-make.
- Cargo make: Rust task runner and build tool
-
Hey Rustaceans! Got a question? Ask here (49/2023)!
You might be interested in cargo-make, which is based on TOML, or Just, which has a syntax that is vaguely inspired by Make but much less weird sigils and more suited to non-file-based tasks.
-
Makefile equivalent in Rust ecosystem
I would like to rewrite this project in Rust, but I am not so familiar with Cargo as I am with Make. Is it possible to declare these kinds of rules and targets ? Should I use a build script, a custom tool like cargo-make or something else ? What do you think ?
-
Including a cargo command as a dev dependency
I use just myself, and I personally don't want projects' codebase to decide when something gets cargo installed on my system. For people who feel that's more acceptable, I'll note that cargo-make has first class support for the idea of expressing a task that depends on a cargo plugin:
-
Pain points using Rust for game dev ?
Thank you for the help, created ticket #787 and #788!
-
Just: A Command Runner
https://github.com/sagiegurari/cargo-make
I ended up using it over just because it felt easier to use cross platform, and toml seemed like a right choice
- Run python scripts before compilation using Cargo?
-
Created a simple tool for task automation in Rust
cargo make is used pretty extensively in Bottlerocket OS
-
Anyone use Rust to build SaaS web apps professionally?
Cargo is a pretty robust build tool on it's own, but for that extra automated workflow oomph, I also use cargo-make
cargo-ebuild
-
diziet | Debian’s approach to Rust
In Gentoo, Rust crates are just normal files to be downloaded in order to build a given package. The package pins (and checks the hashes of) the crate deps, and builds using cargo --offline. There is no serde/clap/etc packages, just ripgrep/librsvg/etc packages. There is no need to patch all packages to use the same serde crate version. Packaging a Rust program in gentoo is pretty much automatic.
-
How do I adjust fan curves on AMDGPU?
Then, I went through like 3 different pages on gentoo and learned how to make my own rebuild using this... But after setting up my custom repo and making sure it had the right permissions, manifest, etc. the ebuild failed on account of not being able to find the Config.yoml file it needed, which exists in the directory I built the ebuild from. I think I am just SOL on this, and will have to probably find a different approach
-
Cooperative Package Management for Python
FWIW it's worth for portage (Gentoo) there is g-sorcery[0], which can create ebuilds for Emacs (m/elpa) and python packages automatically. Similarly there is also cargo-ebuild[1] which can create ebuilds for rust programs/libraries, including a list of all dependencies with hashes.
I've successfully used cargo-ebuild in the past to create ebuilds automatically, it's a breeze. I'd be surprised if similar tools didn't exist for deb/rpm based distros.
-
Can Anybody Help Me With My Custom Ebuild for xplr?
I'm working on a custom repository where I intend to write ebuild files for packages that's not supported by Gentoo's repository. Right now, I'm trying to write an ebuild file for xplr, which is a Rust project that uses the Cargo build system. Initially, I used the cargo-ebuild tool, which generated the file xplr-0.14.3.ebuild.
-
Wrote my first ebuild and created an overlay
Maybe you already know, but specifically for making Rust ebuilds and filling the CRATES variable there's a tool cargo-ebuild to automatically extract that from Cargo.toml.
-
In the full retrospect what are some pros and cons on converting to gentoo from the blue distro?
I have zero issues with Gentoo's Rust and Rust-using packages. I use rustup's Rust and cargo install for development, and maintain a gentoo package using cargo ebuild.
What are some alternatives?
just - 🤖 Just a command runner
cargo-bitbake - cargo extension that can generate BitBake recipes utilizing the classes from meta-rust
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.
cargo-benchcmp - A small utility to compare Rust micro-benchmarks.
cargo-update - A cargo subcommand for checking and applying updates to installed executables
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
cargo-deb - A cargo subcommand that generates Debian packages from information in Cargo.toml
cargo-modules - Visualize/analyze a Rust crate's internal structure