capability VS machines

Compare capability vs machines and see what are their differences.


Extensional capabilities and deriving combinators (by tweag)


Networks of composable stream transducers (by ekmett)
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capability machines
1 0
209 326
1.0% -
3.6 4.2
5 months ago 6 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of capability. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-02.


Posts with mentions or reviews of machines. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning machines yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing capability and machines you can also consider the following projects:

pipes - Compositional pipelines

mtl - The Monad Transformer Library

daemons - Daemons in Haskell made fun and easy

assert-failure - syntactic sugar that improves the usability of 'assert' and 'error' in Haskell

fused-effects - A fast, flexible, fused effect system for Haskell

recursion-schemes - Generalized bananas, lenses and barbed wire

ifcxt - constraint level if statements

extensible-effects - Extensible Effects: An Alternative to Monad Transformers

hpc-coveralls - support for haskell code coverage with hpc


operational - Implement monads by specifying instructions and their desired operational semantics.

apecs - a fast, extensible, type driven Haskell ECS framework for games