capability VS apecs

Compare capability vs apecs and see what are their differences.

apecs

a fast, extensible, type driven Haskell ECS framework for games (by jonascarpay)
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capability apecs
1 4
213 381
0.5% -
2.7 7.3
4 months ago about 1 month ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

capability

Posts with mentions or reviews of capability. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-02.

apecs

Posts with mentions or reviews of apecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-18.

What are some alternatives?

When comparing capability and apecs you can also consider the following projects:

mtl - The Monad Transformer Library

frpnow

assert-failure - syntactic sugar that improves the usability of 'assert' and 'error' in Haskell

ImperativeHaskell - Proof that Haskell can look and act like an imperative language.

hpc-coveralls - coveralls.io support for haskell code coverage with hpc

record - Anonymous records

operational - Implement monads by specifying instructions and their desired operational semantics.

hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)

ifcxt - constraint level if statements

extensible-effects - Extensible Effects: An Alternative to Monad Transformers

machines - Networks of composable stream transducers

selective - Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically