cannon-es-debugger
Newton Dynamics
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cannon-es-debugger | Newton Dynamics | |
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1 | 1 | |
102 | 902 | |
-1.0% | 1.7% | |
0.0 | 9.6 | |
about 1 year ago | 5 days ago | |
HTML | HTML | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cannon-es-debugger
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Hello guys can someone help me with this? I'm trying to use the wireframe because I think I made an error when implementing the quaternion to my cube. I'm trying to use the debug tool. Do I need to import something with that? I already imported the Cannon.Js and everything works fine.
the debugger is here: https://github.com/pmndrs/cannon-es-debugger
Newton Dynamics
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Newton Dynamics vs Bullet Physics for Game Engine?
Someone I know is fond of using the term 'bus factor' when discussing libraries like these, as in "how many people need to get killed by a bus in order for the project to die?" Both Newton and Bullet have a bus factor of 1, meaning 1 particular guy needs to get hit and the lion's share of commit contributions comes to an end, although Bullet bus factor is probably slightly higher than Newton.
What are some alternatives?
cannon-es - 💣 A lightweight 3D physics engine written in JavaScript.
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
webxr-threejs-midi-visualizer - WebXR, augmented reality MIDI data visualization, built with Three.js and Tone.js. See video: https://youtu.be/lIecCGtbqSM
PhysX - NVIDIA PhysX SDK
noc-book-2023 - Nature of Code with p5.js and Notion workflow / build system. [Moved to: https://github.com/nature-of-code/noc-book-2]
ODE
visu-segment-anything - visualisation of the product of segment-anything
Box2D - Box2D is a 2D physics engine for games
programming-2022 - Talks at the <Programming> 2022 Conference in Porto, Portugal
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
ofxBox2d - Openframework wrapper for box2d