cadquery
libfive
cadquery | libfive | |
---|---|---|
33 | 26 | |
3,833 | 1,517 | |
2.8% | 0.7% | |
7.9 | 3.6 | |
5 days ago | 8 days ago | |
Python | C++ | |
GNU General Public License v3.0 or later | - |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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cadquery
- Design for 3D-Printing
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We are shutting down the Ondsel FreeCAD business
OpenSCAD is my go-to. It's self-contained and AI coding tools know the syntax well enough to help you move fast. Unfortunately I keep hitting a complexity ceiling.
If it doesn't like how I'm describing something, it crashes. I have to load an older version of my .scad and try a new approach. This usually happens 70% of the way into a complex project, which is quite discouraging.
The Python ecosystem has CadQuery[0] and a few other tools built around the Open Cascade kernel[1] which is quite good in my limited experience. CadQuery is positioned as an OpenSCAD alternative [2], and I really want it to be. Unfortunately the user experience isn't there yet.
Making an object with CadQuery is writing a Python program. Which means you need a Python environment and dev setup. CQ-editor [3] is nice, but needs a Python environment first. I think CadQuery would be much more viable OpenSCAD alternative if it was packaged into a standalone CQ-editor application and published via homebrew, etc.
I'm also interest in Zoo [4](fka KittyCAD). They're trying to create a modelling tool that combines model-by-code and model-by-mouse. With some AI layered on top. They have an interesting architecture where they stream geometry to your local device from the cloud. Should be great for performance, but ties you to the cloud.
[0] https://github.com/CadQuery/cadquery
[1] https://en.wikipedia.org/wiki/Open_Cascade_Technology
[2] https://cadquery.readthedocs.io/en/latest/intro.html#why-cad...
[3] https://github.com/CadQuery/CQ-editor
[4] https://zoo.dev/
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Show HN: A modern Jupyter client for macOS
There aren't many great production-ready open-source frameworks for code-editor components in Swift. I assessed quite a few but found that the feature completeness was far from what I needed. I tried to fork [CodeEditSourceEditor](https://github.com/CadQuery/cadquery) and add the extra features I wanted, but I think it would have taken me 6-12 months to get it to an acceptable state, meanwhile not spending any time focusing on the rest of the product experience.
I decided to play around with Typescript and Electron over a weekend and ended up getting a really solid prototype so I made the heart wrenching decision to move over.
I'm messing around with writing my own text editor component in Swift now, but it's quite a big endeavour to get the standard expected for a production ready product.
I'm assuming a pure-swift CAD UI would be equally difficult. Would be really cool to see that tho.
- GitHub - CadQuery/cadquery: A python parametric CAD scripting framework based on OCCT
- Better OpenSCAD?
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Best module for generate sketch
I was thinking about cadQuery or DrawSVG. But maybe you have a better idea ? I'm beginner in python (started on november ...)
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Synth Printer: 3D printed synth panels with simple Python code. Give me early feedback?
Last few months, I've made over 20 3D printed panels using the CadQuery Python library. Its syntax is pretty complex, so every time I wanted to make a panel, I'd just copy-paste bits and pieces from my previous panels. In the process, I learned what work and what doesn't, and I thought it was time to polish up this system to share it with others.
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FreeCAD Day 2023: Report and Continued Discussion
>Python for CAD
You might be interested in CadQuery:
https://github.com/CadQuery/cadquery
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This subreddit now says that the Steam Deck is just a PC right when you join it. Now all of you who say that it isn't a PC can stop arguing about it
Spicy! I'm also a solidworks user but I've been playing around with cadquery recently, that installed and performs pretty nicely on Linux for me. Haven't really pushed it though.
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Pipeline to automate the process from creating 3d objects to start a print job
I am currently developing a pipeline for creating STL files, slice them and create a print job based on it. My setup at the moment is an Ultimaker S5, which offers a simple REST-API, for example starting a job with a G-Code or UFP file. I am using the cadQuery library for creating parametrized 3d shapes and export them as a STL file. I want to use the CuraEngine CLI interface (Backend for Cura) for slicing or their library libArcus (python bindings) but there is literally no documentation or any kind of examples, except the source code. There is also the prucaSlicer, which also offers a CLI interface for creating G-Code, but no support for the Ultimaker S5.
libfive
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Powerful, Open-Source, Programmatic CAD
Libfive is the closest successor. Blender also starts to support implicit modeling. https://libfive.com/
- PicoGK is a compact and robust geometry kernel for Computational Engineering
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OpenSCAD Survey - what programming language do you want to be added to app?
Guile/Scheme: https://libfive.com/
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Meta Releases Intermediate Graphics Library
You probably have already seen this, but I would take a look at libfive for inspiration
https://libfive.com/
- Better OpenSCAD?
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Question About Runtime Mesh Editing
You can find a few algorithms online (such as csg.js and libfive), but most of them are either not robust or fast enough for real-time graphics.
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Show HN: Make 3D art in your browser using Lisp and math
No; Bauble doesn't know how to "rasterize" SDFs into meshes; it only knows how to raymarch them. It's theoretically possible, but it's a pretty complex problem that would take me much too long to figure out and implement. So Bauble is relegated to just making pretty pictures for now. If you want to produce meshes using SDFs, check out https://libfive.com/
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Antimony – computer-aided design tool from the Lisp machine parallel universe
This is a mid-point in Matt Keeter's research.
Start at:
http://mattkeeter.com/research/thesis.pdf
then see:
http://www.mattkeeter.com/projects/kokopelli/
then Antimony (see the article at: http://hackaday.com/2015/05/29/otherworldy-cad-software-hail... ), then the current effort:
https://github.com/libfive/libfive
(and also see: https://www.gitlab.com/kavalogic-inc/tovero "a binding of Libfive to Common Lisp, including a standalone REPL-based viewer"[https://github.com/Irev-Dev/curated-code-cad] can be integrated with https://www.gitlab.com/kavalogic-inc/clive
Currently I'm using OpenSCAD (w/ BlockSCAD as a front-end: https://www.blockscad3d.com because I prefer a sort of visual representation), but have been stymied by the lack of file I/O (I want to write out G-code).
Still looking for a 3D modeling tool which is:
- a node or block editor
- Learning CAD on Linux
- OpenSCAD 3D rendering just got an order of magnitude faster
What are some alternatives?
pythonocc-core - Python package for 3D geometry CAD/BIM/CAM
cxx - Safe interop between Rust and C++
SolidPython - A python frontend for solid modelling that compiles to OpenSCAD
libredwg - Official mirror of libredwg. With CI hooks and nightly releases. PR's ok
FreeCAD - Link branch FreeCAD
rayray - A tiny GPU raytracer, using Zig and WebGPU