bytestring-trie
Graphite
Our great sponsors
bytestring-trie | Graphite | |
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0 | 45 | |
19 | 5,503 | |
- | 5.4% | |
4.6 | 9.6 | |
28 days ago | 2 days ago | |
Haskell | Rust | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bytestring-trie
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Tracking mentions began in Dec 2020.
Graphite
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Any good beginner open source projects for a guy with a math background?
If you're interested in either computational geometry, layout/packing/constraints, or functional programming language concepts, those are all the math-related concepts that we're currently interacting with for Graphite, a 2D vector graphics editor that's aiming to become the next Blender (but for 2D instead of 3D). If that sounds interesting, I'd love to help get you started if you want to join our Discord and I can explain the math-related work that we need to get done. Cheers!
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Things I wish I knew before moving 50K lines of code to React Server Components
Not sure which web-based spreadsheet app you're talking about, because there are many that do use these frameworks. Here's a PS/AI clone built with a Svelte frontend: https://graphite.rs
- Graphite: In-development raster and vector 2D graphics editor that is FOSS
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What’s everyone working on this week (25/2023)?
Wanted to contribute to a good Rust-based project last week, started searching and found a good Reddit thread featuring several great projects. Looked at and found Graphite. I liked the concept though I know almost nothing about graphic design.
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Any open source projects willing to take in juniors?
If you're interested in helping us build a 2D graphics editing suite for designers and artists, consider contributing to Graphite. Getting started instructions are here. We code review PRs closely and give feedback to help you improve, and offer advice and mentorship via our Discord while you're learning and coding.
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Contributing to Open Source
If graphical apps suit your fancy, the Graphite tries hard to make new contributors feel at home.
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Rust = most fun language?
Yesterday I just submitted my first contribution to open source. https://github.com/GraphiteEditor/Graphite
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SD just released an open source version of their GUI called StableStudio
I run an open source 2D graphics editor project and our license is Apache 2.0 (which is basically the same as MIT) which provides much more freedom than the GPL does, since it's not copyleft. We have a Stable Diffusion feature built in, and we want to provide a hosted component so users can utilize that feature without self-hosting. A1111 being AGPL likely means we have to find an alternate backend. I'm looking into other options like SHARK (and would love some ideas if anyone else has suggestions).
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Any new Opensource projects in (rust) looking for contributors. I want to start my journey as an OSS contributor.
Graphite is an in-development 2D creative tool for vector and raster graphics editing (basically, the goal is to make a better Inkscape and Gimp, plus way more). If that's interesting to you, we try really hard to have an inviting community that makes it approachable to get up and running with contributing to the project. Come say hi on our Discord and I can help get you set up. Or read our quick contributing tutorial/intro.
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What’s everyone working on this week (19/2023)?
And remember to give the project a ⭐ on the 🐙🐈 repo! https://github.com/GraphiteEditor/Graphite
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
graphite - Haskell graphs and networks library
Method-Draw - Method Draw, the SVG Editor for Method of Action
heap - A flexible Haskell implementation of minimum, maximum, minimum-priority, maximum-priority and custom-ordered heaps.
GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes
bevy - A refreshingly simple data-driven game engine built in Rust
Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:
map-exts
map-syntax - Syntax sugar and explicit semantics for statically defined maps
burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]
Rete.js - Rete.js is a framework for creating visual interfaces and workflows. It provides out-of-the-box solutions for visualization using various libraries and frameworks, as well as solutions for processing graphs based on dataflow and control flow approaches.
miso - :ramen: A tasty Haskell front-end framework