buttplug-rs
SDL
Our great sponsors
buttplug-rs | SDL | |
---|---|---|
129 | 193 | |
776 | 8,157 | |
4.4% | 4.2% | |
9.2 | 10.0 | |
3 days ago | 1 day ago | |
Rust | C | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
buttplug-rs
- Buttplug – open-source software project for controlling intimate hardware
-
Listen I'm not saying but I'm just saying...
Yes, and here is a list with lots of other games: https://github.com/buttplugio/awesome-buttplug https://buttplug.io/
- Buttplug is an open-source project for controlling intimate hardware
- Buttplug Sex Toy Control Project
-
C is like a flathead screwdriver, C++ is like a philips, Rust like a torx and Go like a hex.
They wrote buttplug.io in Rust for a reason.
-
Decided to try my hand at PS1 boxart for ULTRAKILL.
Aww yeah our older buttplug.io logo would've been better for that. You can see it in the stickers here. https://i.gzn.jp/img/2020/05/07/buttplug/00.png
- Former Pokemon Trainer Explains Object-Oriented Programming: Classes
-
Looking for "girly" topics for graduate thesis
Maybe take a look at https://buttplug.io/
- Title loves such BDSM(s)
-
Ultrakill rule
ive known about buttplug.io since before it was cool, both because open source sex toy hardware is based as hell and for the dream of one day realizing VIBE TETRIS
SDL
-
Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
-
Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
-
reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
-
BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
-
Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
-
Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
-
Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
-
Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
-
Why does Epic Games Store not have controller support for so many games when it's available on Steam???
If I have the the skills and expertise: I could theoretically build a simple input remapper none using SDL (Steam Input relies on it) or JoyShockLibrary as a way to handle much wider Controller Support (otherwise: it would've been far more difficult to get Input API working across major Controller Types without documentation or reverse engineering).
What are some alternatives?
btleplug - Rust Cross-Platform Host-Side Bluetooth LE Access Library
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
YiffSpot - A real-time web chat for "yiffing" randomly with other furries anonymously.
raylib - A simple and easy-to-use library to enjoy videogames programming
lovesense-rs - Rust implementation of the control protocol for Lovense toys (Max, Nora, Lush, Hush, etc...)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
awesome-selfhosted - A list of Free Software network services and web applications which can be hosted on your own servers
DS4Windows - Like those other ds4tools, but sexier
bevy - A refreshingly simple data-driven game engine built in Rust
DualSenseSupport - Preliminar DualSense