bun
µWebSockets
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bun | µWebSockets | |
---|---|---|
286 | 41 | |
70,488 | 16,699 | |
2.6% | 0.9% | |
10.0 | 8.6 | |
about 14 hours ago | about 1 month ago | |
Zig | C++ | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bun
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React Server Components Example with Next.js
At Node Conference 2023, Jarred Sumner (creator of Bun) showed a demo of server components in Bun, so there is at least partial support in that ecosystem. The Bun repo provides bun-plugin-server-components as the official plugin for server components. And while I haven’t looked at it in-depth, Marz claims to be a “React Server Components Framework for Bun”.
- Bun – A fast all-in-one JavaScript runtime
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From Node to Bun: A New Dawn for JavaScript Engines?
Continuously evolving, Bun is currently optimized for MacOS and Linux, with ongoing efforts towards Windows compatibility. Tailored for resource-constrained environments like serverless functions, it emerges as an ideal solution. The Bun team is committed to achieving comprehensive Node.js compatibility and seamless integration with prevalent frameworks. For those intrigued by Bun's potential and want to give it a try, more information is available on its website at https://bun.sh/.
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Bun - The One Tool for All Your JavaScript/Typescript Project's Needs?
Let’s say you are interested in learning more about Bun and probably give it a try. Bun has a website, where you can learn more about Bun and its features (including all the benchmark data captured in this issue), and here is the link.
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Bun 1.1
Looks like it, it seems the 2% are mostly odd platform specific issues that the authors' did not deem very important (my assumption for the release happening anyway). AFAIK this[1] PR tries to fix them.
[1]: https://github.com/oven-sh/bun/pull/9729
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Bun-ify Your Project
Bun has a solution for it. First of all, it already has a list of trusted dependencies. For them, Bun will execute all necessary scripts by default. Otherwise, you can add it to trustedDependecies in your package.json file. In Bun community usage of trustedDependencies is a hot topic. There are several suggestions on how to improve it.
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I have created a small anti-depression script
Install Node.js (or Bun, or Deno, or whatever JS runtime you prefer) if it's not there
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JSR: The JavaScript Registry
I think maybe I was unclear. I'm talking about writing libraries that abstract across these differences and provide a single API, as sibling describes. I already know it's possible. I made a simple filesystem abstraction here[0] and a very simple HTTP library that uses it here[1]. They both work in Node/Deno and the browser. Unfortunately I ran into issues with Bun's slice implementation[2]. But I suspect there's a much better way of detecting and using the different backends.
[0]: https://github.com/waygate-io/fs-js
[1]: https://github.com/waygate-io/http-js
[2]: https://github.com/oven-sh/bun/issues/7057
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SelectorHound: The tool for Sniffing out CSS Selectors
For, for more speed (requires installing bun first):
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OpenCommit: feature-rich CLI to generate meaningful git commit messages now supports local models via Ollama 🤯🔫
OpenCommit is a CLI to generate commit messages, you can try it right now by running npx opencommit in any repo you have changed code in. I suggest you use bunx opencommit (install Bun) or install OpenCommit globally npm i -g opencommit and then run oco which is a shorthand.
µWebSockets
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I'm open-sourcing my game engine
They use (uWebSockets)[https://github.com/uNetworking/uWebSockets], which was written in C++, but has an interface to use in NodeJS. It's been really performant for me in my simple tests compared to other popular websocket libs that slow down fairly quickly.
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8 Best WebSocket Libraries For Node
µWebSockets, pronounced as "microWebSocket”, is a WebSocket library written in C++ and has Node.js bindings. Its design focuses on being efficient and scalable, making it ideal for applications that require high concurrency and low latency.
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Recommendations for a CPP HTTP server which supports changing max threads at run time.
You can do that with any single threaded library that leaves threading to you. Like for example https://github.com/uNetworking/uWebSockets
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What's the hot tech stack these days?
Websockets are also pretty valuable for updating the page in real time, there are servers in many languages. I'm a big fan of https://github.com/uNetworking/uWebSockets which is C++ but also has JS bindings to use with Node.js.
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I have done a full benchmark of a POST REST API on my computer: Node.js vs Fastify vs Express.js vs Deno vs Bun vs GO. Node.js is used WITH and WITHOUT clustering on 6-core I7 processor
Can you include uWebsockets? https://github.com/uNetworking/uWebSockets
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[Cpp] Quelle bibliothèque de serveur Web C++ faut-il utiliser de nos jours ?
μWebSockets Génial, rapide, peut transformer l’eau en vin. Nécessite C++17.
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
Not exaclty -- it looks like it's pretty overkill for my needs
I'm looking for something more like websocketpp[0], or even just grpc without a requisite proxy. uWebsockets looks really promising, being header only, but in the fine print requires a runtime library. unfortunately, none of that ecosystem seems to use cmake, making integrating it that much more of a pain.
why use cpp for this, I'm sure some HNer will ask. the ray tracer itself is using cuda, that's why. I've also debated
- running it as a grpc server and having some proxy in a more web-accessible language
- creating python bindings and using python to make a websocket/http server for it
neither of those are out of the question, but they're not my first choices, because I'd like to keep the build & execution simple. introducing dependencies, especially other executables, is in conflict with that.
i don't need anything particularly scalable -- a threaded implementation, or one using select() would be fine, if not preferable.
[0] https://docs.websocketpp.org/
[1] https://github.com/uNetworking/uWebSockets
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WebSocket Server in C
Really cool i also made and CAPI for using WebSocket in C, https://github.com/uNetworking/uWebSockets/tree/master/capi
I will take a deep look on your project thanks for sharing!
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Socketify.py - Maybe the fastest web framework for Python and PyPy
We discover a really fast, small, and well maintained C++ Library called uNetworking/uWebSockets, but no C API available, so we create and adapt the full C API from uNetworking/uWebSockets and will integrate libuv powered fetch and file IO, this same C API is used by Bun
- In the 1970s, programming was an elite's task. Today programming is done by uneducated "farmers" and as a result, the care for smart algorithms, memory usage, CPU-time usage and the like has dwindled in comparison.
What are some alternatives?
vite - Next generation frontend tooling. It's fast!
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
GORM - The fantastic ORM library for Golang, aims to be developer friendly
libwebsockets - canonical libwebsockets.org networking library
nvm - Node Version Manager - POSIX-compliant bash script to manage multiple active node.js versions
WebSocket++ - C++ websocket client/server library
fastify - Fast and low overhead web framework, for Node.js
drogon - Drogon: A C++14/17 based HTTP web application framework running on Linux/macOS/Unix/Windows [Moved to: https://github.com/drogonframework/drogon]
go-pg - Golang ORM with focus on PostgreSQL features and performance
Mongoose - Embedded Web Server
deno - A modern runtime for JavaScript and TypeScript.
rpc-websockets - JSON-RPC 2.0 implementation over WebSockets for Node.js and JavaScript/TypeScript