Bullet VS raylib

Compare Bullet vs raylib and see what are their differences.

Bullet

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. (by bulletphysics)
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Bullet raylib
41 399
11,886 18,791
2.0% -
3.4 9.8
11 days ago 3 days ago
C++ C
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Bullet

Posts with mentions or reviews of Bullet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing Bullet and raylib you can also consider the following projects:

PhysX - NVIDIA PhysX SDK

SFML - Simple and Fast Multimedia Library

Box2D - Box2D is a 2D physics engine for games

SDL2 - SDL2 bindings to perl

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

bevy - A refreshingly simple data-driven game engine built in Rust

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

ODE

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.

SDL - Simple Directmedia Layer