Bullet
OpenSSL
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Bullet | OpenSSL | |
---|---|---|
41 | 149 | |
11,886 | 24,142 | |
2.0% | 1.5% | |
3.4 | 9.9 | |
8 days ago | about 19 hours ago | |
C++ | C | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Bullet
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Blaze: A High Performance C++ Math library
For typical game physics engines... not that much. Math libraries like Eigen or Blaze use lots of template metaprogramming techniques under the hood that can help when you're doing large batched matrix multiplications (since it can remove temporary allocations at compile-time and can also fuse operations efficiently, as well as applying various SIMD optimizations), but it doesn't really help when you need lots of small operations (with mat3 / mat4 / vec3 / quat / etc.). Typical game physics engines tend to use iterative algorithms for their solvers (Gauss-Seidel, PBD, etc...) instead of batched "matrix"-oriented ones, so you'll get less benefits out of Eigen / Blaze compared to what you typically see in deep learning / scientific computing workloads.
The codebases I've seen in many game physics engines seem to all roll their own math libraries for these stuff, or even just use SIMD (SSE / AVX) intrinsics directly. Examples: PhysX (https://github.com/NVIDIA-Omniverse/PhysX), Box2D (https://github.com/erincatto/box2d), Bullet (https://github.com/bulletphysics/bullet3)...
- Looking for specific pre-Microsoft Havok Physics SDK version (2013, 2014)
- Software for Mechanism Analysis
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Does anyone know any good open source project to optimize?
I suspect most C++ physics libraries like Box2D (https://github.com/erincatto/box2d) or Bullet3 (https://github.com/bulletphysics/bullet3) could really benefit a lot from SIMD.
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
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X4's Upcoming Multiplayer Features Are a Huge Step Forward
No, they replaced Bullet with Jolt. That is considerably more than "some adjustment", regardless of what you think of the result.
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Brick Breaker
Vulkan graphics via Intel GVK, and physics via Bullet
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Ive been programming for four years and I told my dad to watch long videos and complete your own projects to learn most efficiently. He thinks he’s ready to tackle any project after a ten minute video…
The first two have a bunch of great examples, and I’m tying them together by refactoring some of the THREE examples to fit the ECS paradigm defined in AFrame. then upping the ante by adding physics using AMMO, which is more challenging since it’s only a partial implementation of Bullet, and already poorly documented (yet popular) physics engine.
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Their music is just too good
Plus, SM uses a system called bullet physics, I imagine this would be rather complex to rework into a modern engine such as Unreal or Unity (after all, the majority of performance issues come from the physics engine rather than the graphics engine)
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Is anyone working on more effecient HDT-SMP?
The physics in HDT-SMP are actually being calculated outside of Skyrim's engine with Bullet, an open-source physics engine. So this isn't some limitation of Skyrim's engine.
OpenSSL
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Heartbleed and XZ Backdoor Learnings: Open Source Infrastructure Can Be Improved Efficiently With Moderate Funding
Today, April 7th, 2024, marks the 10-year anniversary since CVE-2014-0160 was published. This security vulnerability known as "Heartbleed" was a flaw in the OpenSSL cryptography software, the most popular option to implement Transport Layer Security (TLS). In more layman's terms, if you type https:// in your browser address bar, chances are high that you are interacting with OpenSSL.
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Ask HN: How does the xz backdoor replace RSA_public_decrypt?
At this point I pretty much understand the entire process on how the xz backdoor came to be: its execution stages, extraction from binary "test" files etc. But one thing puzzles me: how can the ifunc mechanism be used to replace something like RSA_public_decrypt? Granted this probably stems from my lack of understanding of ifunc, but I was under the impression that in order for the ifunc mechanism to work in your code, you have to explicitly mark specific function with multiple implementations with __attribute__ ((ifunc ("the_resolver_function"))). Looking at the source code of the RSA function in question, ifunc attribute isn't present:
https://github.com/openssl/openssl/blob/master/crypto/rsa/rsa_crpt.c#L51
So how does the backdoor actually replace the call? Does this means that the ifunc mechanism can be used to override pretty much anything on the system?
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Use of HTTPS Resource Records
OpenSSL and Go crypt/tls has no support yet, so none of the webservers that depend on them support it. Apache, Nginx, and Caddy, they all need upstream ECH support first.
- https://github.com/openssl/openssl/issues/7482
- openssl-3.2.0 released
- Large performance degradation in OpenSSL 3
- OpenSSL 3.2 Alpha 2
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Encrypted Client Hello – the last puzzle piece to privacy
If I'm understanding the draft correctly, I think the webserver you're hosting your sites on would need it implemented as it requires private keys and ECH configuration. In the example of nginx since it uses openssl, openssl would need to implement it. I found an issue on their Github but it's still open: https://github.com/openssl/openssl/issues/7482
- eBPF Practical Tutorial: Capturing SSL/TLS Plain Text Data Using uprobe
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OpenSSL Versions... whats the plan here
I confirmed that the systm was on 1.1.1f with openssl version command. Hmm...... I check the openssl version in the repo with apt list... LOL package names wernt helpful. finally went to the repo pages and found that its still on 1.1.1f, https://launchpad.net/ubuntu/+source/openssl. Meenwhile I looked up the version history on https://www.openssl.org/ and saw that 1.1.1v was released at the beginning of this month... ok. I can understand it it was out less then 30 days. I looked up when f came out, end of MARCH 2020. NEARLY 3-1/2 YEARS
- I am looking for a troubled/bad open source codebase
What are some alternatives?
PhysX - NVIDIA PhysX SDK
GnuTLS - GnuTLS
Box2D - Box2D is a 2D physics engine for games
Crypto++ - free C++ class library of cryptographic schemes
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
mbedTLS - An open source, portable, easy to use, readable and flexible TLS library, and reference implementation of the PSA Cryptography API. Releases are on a varying cadence, typically around 3 - 6 months between releases.
Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.
libsodium - A modern, portable, easy to use crypto library.
ODE
LibreSSL - LibreSSL Portable itself. This includes the build scaffold and compatibility layer that builds portable LibreSSL from the OpenBSD source code. Pull requests or patches sent to [email protected] are welcome.
mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.
cfssl - CFSSL: Cloudflare's PKI and TLS toolkit