buildozer VS kivy-ios

Compare buildozer vs kivy-ios and see what are their differences.


Generic Python packager for Android and iOS (by kivy)


Toolchain for compiling Python / Kivy / other libraries for iOS (by kivy)
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buildozer kivy-ios
3 11
1,263 582
1.3% 2.2%
5.1 5.8
12 days ago about 2 months ago
Python Python
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of buildozer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-31.
  • Build iOS-like Apps in Python
    6 projects | | 31 Mar 2021
    I believe buildozer does not work on Windows, but you can likely get around it with something like WSL or a virtual machine
    6 projects | | 31 Mar 2021
    You will need to use tools like buildozer to compile your Python code into executable applications, but all of the code required is written completely in Python. Instructions for compiling Kivy are found here.
  • Matplotlib on Android - any way to avoid crashes or other graphs for Kivy suggestions?
    2 projects | | 28 Dec 2020
    Hi I have an update as I got it working after searching and following this link. I also made the mistake of adding to the requirements “kivy-garden.matplotlib” rather than your recommendation. The app is now running on the android device—thanks for all the help!


Posts with mentions or reviews of kivy-ios. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • Unable to load music
    3 projects | | 3 Jan 2022
    I'm guessing this options.h and other files are from sdl2_mixer recipe which probably builds libtimidity, which have been extracted into the directory you are talking about. This is likely from the sdl2_mixer recipe or perhaps sdl2 recipe.
  • toolchain build kivy
    1 project | | 29 Dec 2021
  • Xcode Executable not found
    1 project | | 18 Dec 2021
    Post complete build log, there can be good clues that someone familiar will catch. Unfortunately I don't know about iOS, but there is an issue here which seems similar, not really much of a solution provided though.
  • Error Loading Image
    1 project | | 5 Dec 2021
    This is almost certainly the reason - note that it says img_sdl2 was ignored, this is the standard image provider. There is a sdl2_image recipe for kivy-ios but I would be kind of surprised if you're supposed to specify that manually.. ? Maybe it's a sign something else is off, I dunno. Seems like something is preventing this recipe from working as intended - maybe it's a compile issue and there is some info in the build output
  • Can someone help me get past this error so that I can run my app in an Xcode simulator? Thanks in advance
    1 project | | 19 Nov 2021
    The first thing I'd try is to create a new project from scratch following instructions in documentation and see if that changes anything. Use a dummy file to rule out any potential issues with the existing code (although it's most likely unrelated)
  • I programmed an app using only python and python packages and published it to the app store take a look!!!
    1 project | | 29 Oct 2021
    github i mainly used:
  • Running an App
    1 project | | 23 Oct 2021
    The kivy-ios toolchain lets you build packages for iOS:
  • Why dose my kivy app crash. Please tell me the reason (service error)
    2 projects | | 23 Oct 2021
    [app] # (str) Title of your application title = Get HARdata # (str) Package name = getdata # (str) Package domain (needed for android/ios packaging) package.domain = org.kivy # (str) Source code where the live source.dir = src # (list) Source files to include (let empty to include all the files) source.include_exts = py,png,jpg,kv,atlas # (list) List of inclusions using pattern matching #source.include_patterns = assets/*,images/*.png # (list) Source files to exclude (let empty to not exclude anything) #source.exclude_exts = spec # (list) List of directory to exclude (let empty to not exclude anything) #source.exclude_dirs = tests, bin # (list) List of exclusions using pattern matching #source.exclude_patterns = license,images/*/*.jpg # (str) Application versioning (method 1) version = 0.1 # (str) Application versioning (method 2) # version.regex = __version__ = ['"](.*)['"] # version.filename = %(source.dir)s/ # (list) Application requirements # comma separated e.g. requirements = sqlite3,kivy requirements = python3,kivy==2.0.0,android,plyer,pyjnius,python-osc # (str) Custom source folders for requirements # Sets custom source for any requirements with recipes # requirements.source.kivy = ../../kivy # (list) Garden requirements #garden_requirements = # (str) Presplash of the application #presplash.filename = %(source.dir)s/data/presplash.png # (str) Icon of the application #icon.filename = %(source.dir)s/data/icon.png # (str) Supported orientation (one of landscape, sensorLandscape, portrait or all) orientation = portrait # (list) List of service to declare #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY services = # # OSX Specific # # # author = © Copyright Info # change the major version of python used by the app osx.python_version = 3 # Kivy version to use osx.kivy_version = 2.0.0 # # Android specific # # (bool) Indicate if the application should be fullscreen or not fullscreen = 0 # (string) Presplash background color (for new android toolchain) # Supported formats are: #RRGGBB #AARRGGBB or one of the following names: # red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray, # darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy, # olive, purple, silver, teal. #android.presplash_color = #FFFFFF # (list) Permissions android.permissions = FOREGROUND_SERVICE # (int) Target Android API, should be as high as possible. android.api = 29 # (int) Minimum API your APK will support. #android.minapi = 21 # (int) Android SDK version to use #android.sdk = 20 # (str) Android NDK version to use android.ndk = 19c # (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi. #android.ndk_api = 21 # (bool) Use --private data storage (True) or --dir public storage (False) #android.private_storage = True # (str) Android NDK directory (if empty, it will be automatically downloaded.) #android.ndk_path = # (str) Android SDK directory (if empty, it will be automatically downloaded.) #android.sdk_path = # (str) ANT directory (if empty, it will be automatically downloaded.) #android.ant_path = # (bool) If True, then skip trying to update the Android sdk # This can be useful to avoid excess Internet downloads or save time # when an update is due and you just want to test/build your package # android.skip_update = False # (bool) If True, then automatically accept SDK license # agreements. This is intended for automation only. If set to False, # the default, you will be shown the license when first running # buildozer. android.accept_sdk_license = True # (str) Android entry point, default is ok for Kivy-based app #android.entrypoint = # (str) Android app theme, default is ok for Kivy-based app # android.apptheme = "@android:style/Theme.NoTitleBar" # (list) Pattern to whitelist for the whole project #android.whitelist = # (str) Path to a custom whitelist file #android.whitelist_src = # (str) Path to a custom blacklist file #android.blacklist_src = # (list) List of Java .jar files to add to the libs so that pyjnius can access # their classes. Don't add jars that you do not need, since extra jars can slow # down the build process. Allows wildcards matching, for example: # OUYA-ODK/libs/*.jar #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar # (list) List of Java files to add to the android project (can be java or a # directory containing the files) #android.add_src = # (list) Android AAR archives to add (currently works only with sdl2_gradle # bootstrap) #android.add_aars = # (list) Gradle dependencies to add (currently works only with sdl2_gradle # bootstrap) #android.gradle_dependencies = # (list) add java compile options # this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option # see for further information # android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8" # (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies} # please enclose in double quotes # e.g. android.gradle_repositories = "maven { url '' }" #android.add_gradle_repositories = # (list) packaging options to add # see # can be necessary to solve conflicts in gradle_dependencies # please enclose in double quotes # e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'" #android.add_gradle_repositories = # (list) Java classes to add as activities to the manifest. #android.add_activities = com.example.ExampleActivity # (str) OUYA Console category. Should be one of GAME or APP # If you leave this blank, OUYA support will not be enabled #android.ouya.category = GAME # (str) Filename of OUYA Console icon. It must be a 732x412 png image. #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png # (str) XML file to include as an intent filters in tag #android.manifest.intent_filters = # (str) launchMode to set for the main activity #android.manifest.launch_mode = standard # (list) Android additional libraries to copy into libs/armeabi #android.add_libs_armeabi = libs/android/*.so #android.add_libs_armeabi_v7a = libs/android-v7/*.so #android.add_libs_arm64_v8a = libs/android-v8/*.so #android.add_libs_x86 = libs/android-x86/*.so #android.add_libs_mips = libs/android-mips/*.so # (bool) Indicate whether the screen should stay on # Don't forget to add the WAKE_LOCK permission if you set this to True #android.wakelock = False # (list) Android application meta-data to set (key=value format) #android.meta_data = # (list) Android library project to add (will be added in the # automatically.) #android.library_references = # (list) Android shared libraries which will be added to AndroidManifest.xml using tag #android.uses_library = # (str) Android logcat filters to use #android.logcat_filters = *:S python:D # (bool) Copy library instead of making a #android.copy_libs = 1 # (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64 android.arch = armeabi-v7a # (int) overrides automatic versionCode computation (used in build.gradle) # this is not the same as app version and should only be edited if you know what you're doing # android.numeric_version = 1 # # Python for android (p4a) specific # # (str) python-for-android fork to use, defaults to upstream (kivy) #p4a.fork = kivy # (str) python-for-android branch to use, defaults to master #p4a.branch = master # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) #p4a.source_dir = # (str) The directory in which python-for-android should look for your own build recipes (if any) #p4a.local_recipes = # (str) Filename to the hook for p4a #p4a.hook = # (str) Bootstrap to use for android builds # p4a.bootstrap = sdl2 # (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask) #p4a.port = # # iOS specific # # (str) Path to a custom kivy-ios folder #ios.kivy_ios_dir = ../kivy-ios # Alternately, specify the URL and branch of a git checkout: ios.kivy_ios_url = ios.kivy_ios_branch = master # Another platform dependency: ios-deploy # Uncomment to use a custom checkout #ios.ios_deploy_dir = ../ios_deploy # Or specify URL and branch ios.ios_deploy_url = ios.ios_deploy_branch = 1.7.0 # (str) Name of the certificate to use for signing the debug version # Get a list of available identities: buildozer ios list_identities #ios.codesign.debug = "iPhone Developer: ()" # (str) Name of the certificate to use for signing the release version #ios.codesign.release = %(ios.codesign.debug)s [buildozer] # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) log_level = 2 # (int) Display warning if buildozer is run as root (0 = False, 1 = True) warn_on_root = 1 # (str) Path to build artifact storage, absolute or relative to spec file # build_dir = ./.buildozer # (str) Path to build output (i.e. .apk, .ipa) storage # bin_dir = ./bin # ----------------------------------------------------------------------------- # List as sections # # You can define all the "list" as [section:key]. # Each line will be considered as a option to the list. # Let's take [app] / source.exclude_patterns. # Instead of doing: # #[app] #source.exclude_patterns = license,data/audio/*.wav,data/images/original/* # # This can be translated into: # #[app:source.exclude_patterns] #license #data/audio/*.wav #data/images/original/* # # ----------------------------------------------------------------------------- # Profiles # # You can extend section / key with a profile # For example, you want to deploy a demo version of your application without # HD content. You could first change the title to add "(demo)" in the name # and extend the excluded directories to remove the HD content. # #[[email protected]] #title = My Application (demo) # #[app:[email protected]] #images/hd/* # # Then, invoke the command line with the "demo" profile: # #buildozer --profile demo android debug
  • "Unable to open, abort." Error when running kivy app on iOS Simulator on xCode
    2 projects | | 22 Oct 2021
    Long story short, there is not currently a recipe to cross-compile pandas for iOS. You can see the available recipes for iOS here or by issuing the command toolchain recipes
  • Issue installing kivy_garden/zbarcam via toolchain
    3 projects | | 13 Oct 2021
    Yeah according to this issue there is no recipe to cross-compile OpenCV to iOS. So to use zbarcam you probably would need to rectify that, plus the zbarcam recipe itself.

What are some alternatives?

When comparing buildozer and kivy-ios you can also consider the following projects:

python-for-android - Turn your Python application into an Android APK

Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond

kivy - Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS