building-blocks
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smooth-voxel-renderer
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building-blocks | smooth-voxel-renderer | |
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6 | 1 | |
359 | 4 | |
- | - | |
0.0 | 4.9 | |
almost 2 years ago | about 3 years ago | |
Rust | Rust | |
MIT License | - |
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building-blocks
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Simplest way to get basic programmatic tile OR voxel graphics going?
For 3d there's https://github.com/bonsairobo/building-blocks and https://github.com/bonsairobo/feldspar (wip)
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Help with LOD
This is my octree code. It's not C++ but it might give you some ideas: https://github.com/bonsairobo/building-blocks/blob/main/crates/building_blocks_storage/src/octree_set.rs
- building-blocks release 0.5.0 + voxel terrain LOD prototype
smooth-voxel-renderer
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building-blocks release 0.5.0 + voxel terrain LOD prototype
I've personally used it with bevy's default PBR renderer, as you can see in the examples on the repo. I'm also working on a different mesh-based renderer in a separate repo: https://github.com/bonsairobo/smooth-voxel-renderer
What are some alternatives?
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
VoxelPlugin - Voxel Plugin for Unreal Engine
gdnative - Rust bindings for Godot 3
pymadcad - Simple yet powerful CAD (Computer Aided Design) library, written with Python.
Amethyst - Data-oriented and data-driven game engine written in Rust
lox - Threading and Multiprocessing made easy.
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
wiresmith - Auto-config WireGuard clients into a mesh
ggez - Rust library to create a Good Game Easily
toxiclibs - Official master repo (Git version)
lox - Fast polygon mesh library with different data structures and traits to abstract over those.
landon - A collection of tools, data structures and methods for exporting Blender data (such as meshes and armatures) and preparing it for your rendering pipeline.