building-blocks
ggez
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building-blocks | ggez | |
---|---|---|
6 | 50 | |
359 | 4,111 | |
- | 1.4% | |
0.0 | 4.3 | |
almost 2 years ago | 1 day ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
building-blocks
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Simplest way to get basic programmatic tile OR voxel graphics going?
For 3d there's https://github.com/bonsairobo/building-blocks and https://github.com/bonsairobo/feldspar (wip)
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Code review
This reminds me of a discord chat logo of a library called building-blocks: https://github.com/bonsairobo/building-blocks
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I made a Minecraft-like engine using wgpu in Rust!
Very cool! I'm the author of the building-blocks crate, and we've got a Discord channel where we chat about voxel stuff and Rust if you ever want to stop by.
- building-blocks v0.6.0: Multichannel storage and Level of Detail
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Help with LOD
This is my octree code. It's not C++ but it might give you some ideas: https://github.com/bonsairobo/building-blocks/blob/main/crates/building_blocks_storage/src/octree_set.rs
- building-blocks release 0.5.0 + voxel terrain LOD prototype
ggez
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
What are some alternatives?
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
bevy - A refreshingly simple data-driven game engine built in Rust
VoxelPlugin - Voxel Plugin for Unreal Engine
macroquad - Cross-platform game engine in Rust.
smooth-voxel-renderer - Bevy rendering plugins for SDF voxel maps stored by building-blocks.
piston - A modular game engine written in Rust
gdnative - Rust bindings for Godot 3
Tetra - 🎮 A simple 2D game framework written in Rust
pymadcad - Simple yet powerful CAD (Computer Aided Design) library, written with Python.
Amethyst - Data-oriented and data-driven game engine written in Rust
love - LÖVE is an awesome 2D game framework for Lua.