building-blocks
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VoxelPlugin
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building-blocks | VoxelPlugin | |
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6 | 57 | |
359 | 1,496 | |
- | - | |
0.0 | 3.2 | |
almost 2 years ago | over 1 year ago | |
Rust | C++ | |
MIT License | MIT License |
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building-blocks
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Simplest way to get basic programmatic tile OR voxel graphics going?
For 3d there's https://github.com/bonsairobo/building-blocks and https://github.com/bonsairobo/feldspar (wip)
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Help with LOD
This is my octree code. It's not C++ but it might give you some ideas: https://github.com/bonsairobo/building-blocks/blob/main/crates/building_blocks_storage/src/octree_set.rs
- building-blocks release 0.5.0 + voxel terrain LOD prototype
VoxelPlugin
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What are the limits of blueprints?
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.
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How can I make a procedural terrain using a seed?
There are some existing plugins, such as the voxel plugin that you can use, though keep in mind features like multiplayer are behind a paywall.
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Do you have any "Must have" assets from the marketplace?
Voxel Plugin - Only way to reasonably achieve voxels, 2.0 coming soon which should resolve a lot of current limitations (have stated plans for RVT support)
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Minecraft - like voxel world generation
take a look through the code in GitHub, if you can't make something better than that, I would recommend to just use it.
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Simple way to procedurally generate a terrain during runtime?
If you're happy to let plugin authors do the heavy lifting then I'd be recommending looking at things such as Voxel Plugin. For this one there's a free version available and a paid pro version but both are able to produce infinite terrains from noise functions, and allow them to be changed in gameplay. Other plugins are available which can do this but this would be my personal recommendation as I've had positive results from it.
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Need help getting started.
I would recommend starting with a pre-existing game engine and a voxel plugin- for example Unreal and /u/Phyronnaz's VoxelPlugin, Godot and Voxel Tools or another combo.
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Pushing my luck with nanite and chaos, there's bright future for this tech.
It’s a plug in https://voxelplugin.com
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Voxel Terrain and more
Love the Voxel Plugin for Unreal, bought the Pro version... dev earned his money. https://github.com/Phyronnaz/VoxelPlugin
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Saw this in the unity sub and was wondering if there were any tutorials or if anybody had an idea on how to achieve this in unreal engine?
You should be able to achieve something similar using https://voxelplugin.com
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any sources for runtime procedural terrain generation using Unreal Engine 4?
Voxel plugin might also be of interest: https://voxelplugin.com/
What are some alternatives?
cashgenUE - Runtime Procedural Terrain Generator for UnrealEngine
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
TileMapEditor3D - Tile map editor 3D with 3D terrains
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
WorldPainter - WorldPainter is an interactive graphical map generator for the indie game Minecraft.
UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example
raymarching-workshop - An Introduction to Raymarching
godot_voxel - Voxel module for Godot Engine
smooth-voxel-renderer - Bevy rendering plugins for SDF voxel maps stored by building-blocks.
voxels - Voxels Library - C++ library for voxel manipulation and polygonization