build-your-own-x
LearnOpenGL
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build-your-own-x | LearnOpenGL | |
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254 | 624 | |
256,741 | 10,240 | |
3.7% | - | |
6.7 | 3.7 | |
9 days ago | 8 days ago | |
C++ | ||
- | GNU General Public License v3.0 or later |
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build-your-own-x
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How to Become a Software Engineer ?
View on GitHub
- Build Your Own X
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10 GitHub repositories that every developer must follow
✅ codecrafters-io/build-your-own-x : https://github.com/codecrafters-io/build-your-own-x
- 18 Must-Bookmark GitHub Repositories Every Developer Should Know
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Top 10 GitHub Repositories Every Developer Should Bookmark in 2024
8) Build Your Own X: Unleash your inner inventor and embark on a journey of self-creation with this collection of project ideas for building your own software, tools, and even operating systems. Fuel your entrepreneurial spirit and learn valuable engineering principles by bringing your innovative ideas to life. (https://github.com/codecrafters-io/build-your-own-x)
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Crafting Interpreters
Also if we can someone merge this level of detail/guidance with the projects on https://codecrafters.io/, i would easily pay for something like that.
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Resources I wish I knew when I started my career
Build your own X is another useful resource for a curious mind.
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I want some fun things to code with python
This is what you're looking for: Build your own X!
- What now?
- GitHub - codecrafters-io/build-your-own-x: Master programming by recreating your favorite technologies from scratch.
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
project-based-learning - Curated list of project-based tutorials
raylib - A simple and easy-to-use library to enjoy videogames programming
chibicc - A small C compiler
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
languages - Powers multi-language support for CodeCrafters challenges
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Daily-Coding-DS-ALGO-Practice - A open source project🚀 for bringing all interview💥💥 and competative📘 programming💥💥 question under one repo📐📐
sokol - minimal cross-platform standalone C headers
computer-science - :mortar_board: Path to a free self-taught education in Computer Science!
bevy - A refreshingly simple data-driven game engine built in Rust
every-programmer-should-know - A collection of (mostly) technical things every software developer should know about
SFML - Simple and Fast Multimedia Library