buddy_alloc
raylib
Our great sponsors
buddy_alloc | raylib | |
---|---|---|
7 | 398 | |
104 | 18,359 | |
- | - | |
7.8 | 9.8 | |
3 months ago | 5 days ago | |
C | C | |
BSD Zero Clause License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
buddy_alloc
-
Open-source MISRA-compliant projects
I maintain a project that's not technically MISRA compliant (due to being a memory allocator and MISRA disallowing the very idea) and I keep it at 100% test coverage with support for multiple compilers and operating systems. Over time I had a few users reporting back - since it's working for them I count that as success. Is it wildly popular ? Of course not, but it doesn't have to be.
-
One year ago I wrote a buddy memory allocator - project update
In the last year I worked on profiling and optimizing it, I fixed a few bugs, added some new capabilities and gained some users. I recently tagged v0.4 - check it out at https://github.com/spaskalev/buddy_alloc/
You are right about the tests - they are written with 64-bit in mind. I ought to rework them to switch sizes based on arch but that will take a weekend. I've filed https://github.com/spaskalev/buddy_alloc/issues/19 to track this.
-
I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I'm the author of https://github.com/spaskalev/buddy_alloc - a custom memory allocator for C (modern C11, works with C++ as well) designed for predictable and repeatable performance. It is suitable for use in embedded, games and any other system with soft or hard real-time demands. It has 100% line and branch test coverage and uses a fixed amount of space on the call stack when called. Recently the project had its first external contribution as well. Cheers!
-
What is your own favorite C project?
I made a memory allocator that turned out rather neat - https://github.com/spaskalev/buddy_alloc
raylib
-
Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
-
Raylib Library For Video Games Programming as Senior Developer
Raylib library
user@linuxmint:~/raylib/raylib/src$ git clone https://github.com/raysan5/raylib.git raylib cd raylib/src/ make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED # To make the dynamic shared version.
-
Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
- New Vulkan Documentation Website
-
I want to make a game but I'm scared...
raylib (c/c++) reliable, good docs, more or less same idea as love2d plus 3d support, but more flexible, and can be used outside game development, like visualizing data. I suggest you pick this if you want to learn low level system language - c/c++
-
LÖVE: a framework to make 2D games in Lua
I love love2D. It's really a breath of fresh air. I've made many little games and prototypes with it. Lua is fun, and the doco is great.
If you're looking in that realm I also have to mention RayLib [1]. It might remind you of the XNA days, except it runs on many platforms and it actually works! (sic.)
Final plug is of course PICO8.[2] Very different style once again but so much fun!
-
Trying raylib, first time user, what should I know?
About the bindings, raylib already has bindings to +60 languages, you can take a look to the BINDINGS.md file or even send a Pull Request to add new bindings: https://github.com/raysan5/raylib/blob/master/BINDINGS.md
-
Raylib examples don't work?
brew install cmake git clone https://github.com/raysan5/raylib.git cd raylib cmake -B build cd build make
-
Quickly setting up a 3D scene?
https://www.raylib.com/ ?
What are some alternatives?
SFML - Simple and Fast Multimedia Library
SDL2 - SDL2 bindings to perl
bevy - A refreshingly simple data-driven game engine built in Rust
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SDL - Simple Directmedia Layer
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
love - LÖVE is an awesome 2D game framework for Lua.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
vulkan-guide - Introductory guide to vulkan.
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects