buddy_alloc
legendary
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buddy_alloc | legendary | |
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7 | 268 | |
117 | 4,430 | |
- | - | |
7.3 | 7.1 | |
23 days ago | 28 days ago | |
C | Python | |
BSD Zero Clause License | GNU General Public License v3.0 only |
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buddy_alloc
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buddy memory allocator - project update (2 years)
If you need a sub-allocator with predictable performance feel free to give it a try. The code is here and it is licensed under the 0BSD license, making it as lax and as close to public domain as possible. Comments, issues and PRs are always welcomed and appreciated. Thanks!
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Open-source MISRA-compliant projects
I maintain a project that's not technically MISRA compliant (due to being a memory allocator and MISRA disallowing the very idea) and I keep it at 100% test coverage with support for multiple compilers and operating systems. Over time I had a few users reporting back - since it's working for them I count that as success. Is it wildly popular ? Of course not, but it doesn't have to be.
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One year ago I wrote a buddy memory allocator - project update
You are right about the tests - they are written with 64-bit in mind. I ought to rework them to switch sizes based on arch but that will take a weekend. I've filed https://github.com/spaskalev/buddy_alloc/issues/19 to track this.
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is there some good tutorial about how malloc or mcheck works?
I also maintain a application-based malloc (that doesn't do obtaining and releasing memory through the OS, just managing sub-diving a larger memory block into smaller requests) at https://github.com/spaskalev/buddy_alloc - feel free to ping me with any questions about it.
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I'm the author of https://github.com/spaskalev/buddy_alloc - a custom memory allocator for C (modern C11, works with C++ as well) designed for predictable and repeatable performance. It is suitable for use in embedded, games and any other system with soft or hard real-time demands. It has 100% line and branch test coverage and uses a fixed amount of space on the call stack when called. Recently the project had its first external contribution as well. Cheers!
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What is your own favorite C project?
I made a memory allocator that turned out rather neat - https://github.com/spaskalev/buddy_alloc
legendary
- Legendary 0.20.34 Released with Numerous Fixes
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According to a survey, only 36% of PC gamers buy games at full price.
You should try using Legendary. It's an open-source command-line client for Epic. It does pretty much what Epic does but it's quicker to install/launch games and you won't have to worry about telemetry or "spyware." Although, you will have to buy games through the Epic online store.
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[HELP] Problems when i try to run a program using wine.
I'm using an open-source alternative to the epic games launcher (legendary) that uses wine, and when i try to run a game through the terminal, a log of wine shows up.
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New game launcher for mac coming soon!
It's an epic games launcher alternative, and a UI frontend for Legendary. (Don't worry, guys. It can launch non-epic games as well đ ) It's simply meant to be like heroic, but this time putting macOS first.
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Installed a new os but kept my epic games stuff on my ssd, how do I use the games?
If you are familiar with using the command-line then you can use Legendary and import the game to your EGS, but you will need to do this one by one for each game.
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guilt pleasure fr,
Oh, you're talking about the launcher? Just use Legendary. CLI-based, so performance isn't an issue. If you know how to use a command line, you'll know how to use legendary with no problem. You can even launch some games without ever connecting to Epic after downloading them. Highly recommend, it's what I use.
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Usan el launcher de Epic para jugar?
Hay un launcher alternativo, Legendary. (https://github.com/derrod/legendary). Se usa con comandos (al menos la Ășltima vez que lo usĂ© no tenĂa interfaz). Es.. interesante.
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UPDATE on running Diabotical on Linux
Grab your favorite EGS client and install the game. For this purpose I am using legendary. Legendary is important later, so it is a good idea to have it installed regardless. At this stage, if you try running the game, the game will crash within moments, and spawn 2 windows: a Wine debug window, and a bugsplat window.
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Is it safer to launch EPIC games with GOG? (fear of spyware)
If you want to avoid using the Epic Games Launcher, but still want to play the games you have there, you can use Legendary (which requires you to use a command line) or Heroic Games Launcher(which is based on Legengary and has a Graphical User Interface, so is much more user friendly). Both are open source.
What are some alternatives?
rpmalloc - Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C
HeroicGamesLauncher - A Native GUI Epic Games Launcher for Linux [Moved to: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher]
VulkanMemoryAllocator - Easy to integrate Vulkan memory allocation library
SteamAchievementManager - A manager for game achievements in Steam.
isoalloc - A general purpose memory allocator that implements an isolation security strategy to mitigate memory safety issues while maintaining good performance
epicgames-freebies-claimer - Claim available free game promotions from the Epic Games Store.
gunslinger - C99, header-only framework for games and multimedia applications
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
rotate - [WIP] static typed programming language that compiles to vm bytecode
Playnite - Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
gb - gb single-file public domain libraries for C & C++
ScreamAPI - Legit DLC Unlocker for Epic Online Services