btleplug
windows-rs
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btleplug | windows-rs | |
---|---|---|
9 | 97 | |
678 | 9,640 | |
4.3% | 3.0% | |
7.5 | 7.7 | |
21 days ago | 9 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
btleplug
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Just an innocent mistake
In case someone is curious: https://github.com/deviceplug/btleplug/pull/279/files
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
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Deldo is a sex toy control and teledildonics mode for Emacs
One of the worst/best parts of buttplug is that I ended up needed to maintain my own Bluetooth LE library: btleplug (https://github.com/deviceplug/btleplug).
Worst because working with bluetooth is always THE WORST, best because of the submissions and community that've grown around it.
There's 2 types of PRs to btleplug:
- People going "here's a PR but uh, why is the library named btleplWAIT WHAT"
- People going "here is a PR specifically to fix something in Buttplug thank you"
- btleplug (cross-platform bluetooth LE rust library) v0.8 released, now with async!
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BLEZ - Asynchronous interface to official Bluetooth Low Energy APIs on Linux (BlueZ)
"In its dev branch"
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Android's new Bluetooth stack rewrite (Gabeldorsh) is written with Rust
I've always been annoyed at the cross-platform story for Bluetooth. GATT is one of my favorite protocols because it is so simple, but writing simple code against this simple protocol is _not_ portable:
iOS and macOS have CoreBluetooth, Linux has BlueZ, Windows has Windows.Devices.Bluetooth and Android has android.bluetooth.
I've seen a few projects trying to fix this, like https://github.com/deviceplug/btleplug, and I hope one of them becomes production ready.
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Buttplug-rs Hits V1 Milestone
But, that's an ongoing problem. In terms of "done", I think the next big milestone will be mobile app support. We work on mobile web browsers in a couple of different ways, but Buttplug still needs app support, both native and for things like cordova/react native/etc... The biggest issue there at the moment lies in our bluetooth library (btleplug, https://github.com/deviceplug/btleplug), because getting the FFI via JNI to android is going to suck (even though I can crib off Servo's WebBluetooth impl, which worked on Android).
windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
> already has the WDK for a while
I would interpret "for a while" as more than ~7 weeks.
Version 0.46 added initial WDK support: https://github.com/microsoft/windows-rs/releases/tag/0.46.0
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
- A brief interview with Tcl creator John Ousterhout
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Best windows stubs
Regarding the issue of HINSTANCE and SOCKET, it's been discussed on https://github.com/microsoft/windows-rs/issues/1643 but there haven't seem to be a conclusion. Also, I believe windows-sys intentionally does not provide any type safety -- the higher level windows crate does wrap the handles into something that you cannot do arithmetic on.
What are some alternatives?
winapi-rs - Rust bindings to Windows API
buttplug-rs - Rust Implementation of the Buttplug Sex Toy Control Protocol
Cargo - The Rust package manager
fltk-rs - Rust bindings for the FLTK GUI library.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
Rust-for-Linux - Adding support for the Rust language to the Linux kernel.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
maven-mvnd - Apache Maven Daemon
cxx - Safe interop between Rust and C++
intellij-rust - Rust plugin for the IntelliJ Platform
Bitwarden - The core infrastructure backend (API, database, Docker, etc).
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!