bqb
Ebiten
Our great sponsors
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bqb
-
Are there any decent ORMs in Golang?
But using a query builder, something like squirrel or (plug) bqb, allows you to actually write SQL (or something close to it) when you need it but also handles the nasty string building bits. Though I agree that ORMs are not always bad, especially for small projects with well-defined scope.
- Examples of Good Go Repos
-
GORM
Plug for bqb as a query builder, but there's also squirrel which works pretty well too.
-
Best packages?
(plug) bqb for very simple query building.
-
ORM vs SQL Builder in Go
Squirrel is great! Let me also plug bqb.
-
Open Source Go Projects for learning go
Plug: BQB (basic query builder) is small, 100% test coverage, and in AwesomeGo. A great starter project.
-
Where to find a virtual or local Go mentor?
I totally understand this. If you do go with a query builder, may I recommend bqb (shameless plug) as it allows you to remain closer to the SQL than some alternatives and doesn't do anything fancy. We stripped out 50% of our query logic with it in our org, which has enabled us to more readily tweak the SQL for performance.
-
Does gorm worth learning?
There's also bqb. We use it in production at our company -- much better than raw SQL. If you couple it with something like scany then you get more of the ORM benefits without the complexity.
-
Any "simple" projects with particularly well-written and/or well-documented code for a beginner to look through?
Another shameless plug: https://github.com/nullism/bqb pretty tiny query builder with 100% test coverage
-
bqb VS Squirrel - a user suggested alternative
2 projects | 9 Sep 2021
Ebiten
-
Making Games in Go for Absolute Beginners
I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!
I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.
-
Ho did/do you remove cgo?
For other OSes, see https://github.com/hajimehoshi/ebiten/issues/1162
-
Is there a love2d for c++?
What about learning Go with Ebiten? Or Rust with Bevy?
-
What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
Actually, there is a game engine in Go. Ebiten(gine) is actually really popular and has already been used for a few games in production
-
How complex/big can I make games in Go?
Check out this thread, some of the linked repositories might be of help. https://github.com/hajimehoshi/ebiten/discussions/1527
-
Spaceshooter in Go
// consider having a laser type to deal with orientation, etc // basic information to draw sprites, track position and update position type Body struct { // positions x float64 y float64 // velocities vx float64 vy float64 // get height and width from sheet.xml using sp width int height int } type Enemy struct { Body sp int health int } type Laser struct { Body sp int } type Mode int const ( ModeTitle Mode = iota ModeGame ModeGameOver ) var ( arcadeFont font.Face smallArcadeFont font.Face ) // fonts and sizes func init() { tt, err := truetype.Parse(fonts.ArcadeN_ttf) if err != nil { log.Fatal(err) } const dpi = 72 arcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: fontSize, DPI: dpi, Hinting: font.HintingFull, }) smallArcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: smallFontSize, DPI: dpi, Hinting: font.HintingFull, }) } // in the future have a laser type struct, spriteImgNum, and number of animations type Game struct { mode Mode level int // tracks location of player and maybe health Player struct { Body health int laserType int canShoot bool sp int // consider adding in height and width of player object // all of the sprites seem to be the same // TODO set global width } PLasers []*Laser Enemies []*Enemy ELasers []*Laser gameoverCount int } // load images func init() { // sprites img, _, err := image.Decode(bytes.NewReader(resources.Sprites_png)) if err != nil { log.Fatal(err) } gameImages, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) // backgrounds img, _, err = image.Decode(bytes.NewReader(resources.Starfieldreal_jpg)) if err != nil { log.Fatal(err) } bgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) } // background image logic from // # https://github.com/hajimehoshi/ebiten/blob/master/examples/infinitescroll/main.go var ( theViewport = &viewport{} ) type viewport struct { x16 int y16 int } func (p *viewport) Move() { w, h := bgImage.Size() maxX16 := w * 16 maxY16 := h * 16 p.x16 += w / 32 p.y16 += h / 32 p.x16 %= maxX16 p.y16 %= maxY16 }
-
Mac + opengl
I noticed a similar issue when I got my MBP with the framebuffer not matching the window size and this has to do with the DPI settings. This GitHub link helped me understand the issue better and I hope it can be of assistance to you https://github.com/hajimehoshi/ebiten/pull/1811
-
crten - a small tool to view your pixel art with a CRT screen effect
This program also demonstrates how great Ebitengine is and how you can port GLSL shaders to it almost 1 to 1.
-
Sharing Saturday #439
Basic gist: built in Go with ebitengine, medieval fantasy, pixel art
-
Sharing Saturday #438
Hey guys, first post here. I'm working on a roguelike written in Go using ebitengine. It's very early on, I don't wanna show too much in its current state, and of course everything is currently in flux, but I've made some progress and a few decisions.
What are some alternatives?
Squirrel - Fluent SQL generation for golang
Pixel - A hand-crafted 2D game library in Go
goqu - SQL builder and query library for golang
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
pgweb - Cross-platform client for PostgreSQL databases
go-sdl2 - SDL2 binding for Go
Tile38 - Real-time Geospatial and Geofencing
engo - Engo is an open-source 2D game engine written in Go.
cockroach - CockroachDB - the open source, cloud-native distributed SQL database.
resolv - A Simple 2D Golang collision detection and resolution library for games
badger - Fast key-value DB in Go.
Oak - A pure Go game engine