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What would be the best library to build 2D simulations in python?
4 projects | reddit.com/r/computergraphics | 11 Jul 2022
Do you mean drawing it or just the positions at each time step? Box2D has python bindings and would be ideal. https://box2d.org/
Furries. Blender. Pornhub.
1 project | reddit.com/r/Entrepreneur | 23 Jun 2022
Yes it can be used for 3D printing. And yes it can be used for game development. Personally if you're interested in 3D game development go with Unreal Engine. You can still create your game assets with blender and import them into Unreal Engine. For 2D game development, most of the engines out there use Box2D inc. Unity, Godot and Game Engine.
How can I create a physics simulation?
2 projects | reddit.com/r/sfml | 20 Jun 2022
I mean... there is also Box2d... (https://box2d.org/) for 2d stuff as /u/Disembleergon mentioned.2 projects | reddit.com/r/sfml | 20 Jun 2022
Ask HN: Codebases with great, easy to read code?
35 projects | news.ycombinator.com | 21 Mar 2022
2 projects | reddit.com/r/cpp | 24 Jan 2022
My current personal project is a 2D editor for setting up Box2D contraptions. I'm writing this for the web, so the C++ is compiled to wasm and WebGL is used for drawing. I'm currently not doing a whole lot of interaction with OpenGL myself, but rather using NanoVG to get a higher level 2D drawing API.
I want to make a game for Linux. Where do I even start?
14 projects | reddit.com/r/linuxquestions | 20 Nov 2021
As for physics there's tons of options, but the list gets rather exhaustive when considering 2D and 3D but you have box2d, bullet, and many many more.
I tried to remake the original Super Mario Bros using C++ and SFML. Source is in the description.
1 project | reddit.com/r/programming | 14 Nov 2021
It's called boxed, and it's open source. See for yourself https://box2d.org
Most Popular C[++] Open-Source Physics Engines
9 projects | reddit.com/r/gamedev | 14 Nov 2021
So about the engine...
1 project | reddit.com/r/Progressbar95 | 30 Oct 2021
Does anyone know what engine ProgressBar 95 uses? Because i think this engine might be cool to use! It's called Box2d, and it's a physics engine for games! If it's compatible with whatever engine ProgressBar 95 uses, maybe the devs can do some cool stuff! After all, The newton virus was made with this!
Show HN: WASM and WebGL Fluid Simulation
11 projects | news.ycombinator.com | 29 Jul 2021
yes, I compiled with -msimd128 to enable LLVM's auto-vectorization. I distribute both SIMD and non-SIMD, and the entrypoint picks whichever distribution your browser supports. for box2d-wasm, SIMD acceleration resulted in a 0.6–0.9% performance boost  when simulating a pyramid of boxes.
liquidfun-wasm is a fork with additional algorithms for performantly simulating particles. I have not yet built a benchmark to measure the particle code, but do intend to. I am optimistic that liquidfun's particle code could auto-vectorize better than the general Box2D code.
the Google engineers considered how to take advantage of SIMD, to the extent that they even ship a NEON SIMD algorithm. I don't believe my compiler config will use that NEON algorithm (and will instead fallback to the general algorithm ). that's probably not a missed opportunity; many NEON features are not supported. but since the engineers were thinking about SIMD, hopefully the non-NEON algorithm will try to make good use of the CPU and memory layout too, and auto-vectorize well.
What are some alternatives?
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Chipmunk - A fast and lightweight 2D game physics library.
LiquidFun - 2D physics engine for games
raylib - A simple and easy-to-use library to enjoy videogames programming
PhysX - NVIDIA PhysX SDK
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.
box2d-lite - A small 2D physics engine
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.
GLM - OpenGL Mathematics (GLM)
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.