boram VS ccapture.js

Compare boram vs ccapture.js and see what are their differences.

boram

:film_strip: Cross-platform graphical WebM converter (by Kagami)

ccapture.js

A library to capture canvas-based animations at a fixed framerate (by spite)
Our great sponsors
  • SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
boram ccapture.js
1 12
428 3,473
- -
0.0 0.0
about 1 year ago over 1 year ago
JavaScript JavaScript
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

boram

Posts with mentions or reviews of boram. We have used some of these posts to build our list of alternatives and similar projects.

ccapture.js

Posts with mentions or reviews of ccapture.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-25.
  • Making YouTube video with React
    9 projects | dev.to | 25 Feb 2023
    I also tried to find a better recording method. Since I’m now using canvas, there are some solutions to recording that seemed quite elegant. For example, paper.js uses requestAnimationFrame to achieve its smooth animation. There are libraries like ccapture.js that hooks into the various methods like requestAnimationFrame and setInterval, allowing it to render each frame separately.
  • how to save scene as image file in three.js?
    1 project | /r/threejs | 26 Jul 2022
    I actually spent a fair bit of time on this and eventually got something to work. Someone named "spite" made a great library called CCapture for doing this, but it needs to be updated and repackaged for ES6. Right now it is painful to integrate into your project, but it could be super-easy. You can help to encourage someone to fix the issues here.
  • Help! does anyone know how to export p5.js into WebM?
    2 projects | /r/generative | 15 Apr 2022
    Check out CCapture.
  • How to download/export animation ?
    1 project | /r/p5js | 30 Jan 2022
  • How to create a video editor that works in your browser.
    14 projects | dev.to | 26 Nov 2021
    The image capture step uses ccapture to ensure that the playback frame is converted to an image. All frame images to webm video.
  • qgis2threejs export to gif
    1 project | /r/QGIS | 1 Nov 2021
    ccapture.js basically let's you write out frames from a threejs camera, which you then stitch together with ffmpeg.
  • rivers
    2 projects | /r/generative | 17 Aug 2021
    I use ccapture, using the png option, which will spit out a tar with a png of each frame, and then I stitch them with ffmpeg.
  • [p5.js] Flame.
    1 project | /r/generative | 23 May 2021
    This video is 1800 frames (30 FPS * 60s)... a browser trying to save 1800 individual frames would lock up and die. Ccapture.js hooks into the browser's rendering code and captures the frames as a 'blob' - a binary object that is often used for streaming video - and then wraps them up into one single download.
  • [p5.js] Swirling the drain
    2 projects | /r/processing | 10 May 2021
    p5.js runs the sketch, ccapture.js captures all of the frames (1800 in this video), and ffmpeg combines the frames into an MP4.
  • [p5.js] Surfing the simplex.
    1 project | /r/creativecoding | 28 Apr 2021
    I use ccapture.js, which captures the frames as a blob in real-time then exports it as a .tar file full of jpgs when the sketch is finished (with 'finished' defined as reaching 1800 frames, in this case). This is a lot better than having the browser try to save 1800 jpgs the usual way.

What are some alternatives?

When comparing boram and ccapture.js you can also consider the following projects:

mpv-webm - Simple WebM maker for mpv, with no external dependencies.

ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly

wybm - :scissors: Extract and cut youtube webms

webm-writer-js - JavaScript-based WebM video encoder for Google Chrome

youtube-dl-gui - A cross-platform GUI for youtube-dl made in Electron and node.js

react-native-view-shot - Snapshot a React Native view and save it to an image

videodownloader - A video and channel downloader that supports 110 websites, powered by Electron and youtube-dl

piskel - A simple web-based tool for Spriting and Pixel art.

Grabby - A browser extension for downloading files and media from websites

spectrum-vue - Adobe Spectrum UI Components for Vue.

youtube-music - YouTube Music Desktop App bundled with custom plugins (and built-in ad blocker / downloader)

ReelSteady-Joiner - ReelSteady Joiner merge multiple GoPro separate video files into one without losing the gyro data